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Kaironia DemoEventsKaironia Demo 0.1.4: New Hunts, Utility Magic & Boss Improvements
In-game event

Kaironia Demo 0.1.4: New Hunts, Utility Magic & Boss Improvements

Kaironia Demo · published 30 Aug 2026, 01:17 UTC · build 25016127

All eventsPlayers around this dateRead on Steam

Kaironia Demo 0.1.4 is now live, adding new combat and magic options alongside clearer boss encounters and multiplayer fixes.

NEW CONTENT

- Combat: Added two magic and ranged hunts, plus new potion and ranged-defense crafting uses for Glass Scales and Chrono Feathers.

- Magic: Added Farhand for moving loose items, Stilllight for a steady anchored flame, and Wanderlight for a wide orbiting glow. Beneficial buffs can also be dismissed with a right-click.

- Faith: Added separate Fervor, Trueflight, and Invocation damage tenets for melee, ranged, and magic. All three can remain active and trigger only for their matching style.

IMPROVEMENTS

- Boss Entrances: Entry options, rewards, automated hunts, the Spoils Cache, guides, and lore now share one consistent menu.

- Character Animation: Eating and attacks now use directional item and weapon animations.

FIXES AND POLISH

- Multiplayer Combat: Combat styles, spells, and Auto-Retaliate now update immediately and persist correctly. Connected players also receive demo level-cap notices.

- Rifts and Bosses: Fights now show consistent attackers, timers, health, movement, animations, effects, and audio in solo and multiplayer. Aggression and snares target the correct traveler, crowded encounters are more reliable, and the Overdue Tollbox has a reward-safe Leave Now countdown.

- Auto-Eat: Trigger percentages now persist between sessions, and the Health-orb menu matches other context menus.

- Chronoshift: Queued movement no longer cancels Chronoshift when automatic idle slowdown is enabled.

- Dropped Items: Loose items can be picked up without triggering a combat-targeting crash.

- Localization: Shops, inventory actions, Temporal Incidents, and cooperative boss HUDs now display dynamic text correctly in Spanish, Russian, and Simplified Chinese.

- Movement: Movement stays responsive when the pathfinding queue is busy.

- Saves: Traveler renames recover safely if the game closes while profile files are being moved.

- UI: Returning to the main menu no longer sends stray gameplay updates to the closing HUD that can crash the game.

- World Map: Marker filters now remain selected after restarting the game.

ACCESSIBILITY

- Controls: Tab can be assigned to a shortcut, and sidebar shortcuts can optionally close their active tab when pressed again.

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