Attempted Fixes & Improvements - 5 August 2026 (Maintenance is due completion within the hour)
Thank you for the continued reports. This update focuses on quest progression, stability and some smaller changes. Please continue to provide reports where needed <3
Quest Progression
Aura & Vex's Before The Deep Gate quest should now keep older completed quest totals instead of dropping back to 0/20.
Aura & Vex's story panel should now match the Active Quests widget when Before The Deep Gate is ready.
Aura & Vex guide quests should now be able to turn in when older saves already have enough progress.
Ready-but-not-active Aura & Vex quests can now be turned in directly from the story panel.
Abyssal Depths travel protection now has extra recovery for players with 20+ completed quest history.
World Map Whispers should now count older completed quest totals.
Silent Stair item requirements should now count items already held in inventory.
Location-blocker quests should now count already-earned kills and visited locations, including The Lich Beneath The Lights.
Class trial kill objectives, including Valerius's Trial II, should now count already-earned required kills.
Kill quest progress should now start visually from 0/X instead of appearing as 1/X.
Older active kill quests, including The Adventurer's Slime quest, should now recover if their saved baseline was missing.
Inventory, Rewards & Items
Legendary item sell confirmations no longer show raw rarity formatting text.
Solo combat reward notifications now show skill, class, and defense XP gains like party combat.
Inventory crash when clicking All or Sell All on fish and other stack items has been addressed.
Cosmetic/event equipment sell values should now display correctly in shop and inventory UI. 1G is the new intended value.
Dungeon chests should appear in inventory more quickly after being claimed.
Profession reward claiming has extra protection from errors.
Arrows crafted or claimed during combat should no longer disappear after running out of arrows.
Travel, Stability & UI
Explore/world location bar should show the current location again.
Tavern players should no longer appear to slide with you while you move.
Rogue class quest objectives no longer show broken characters.
Travel checkpoint saves are now coalesced so they do not stack up while moving.
Solo travel has safer recovery if a stop check is slow.
Farm scene preview has lighter refresh handling to reduce repeated client work.
Chat & Profiles
Global, Trading, Guild, and Party chat views now reload their own channel logs when switching.
(Guild), (Trade), and (Party) markers now appear beside channel messages.
Party chat uses a clearer lighter blue style.
New messages should no longer appear above older messages during chat history loading.
Chat history should preserve player name colours/icons after reopening chat.
Profile windows now show a retry state instead of staying stuck loading if a profile request fails.
Added / Improved
Rusty Daggers added to the Farm Shop to help with Rogue Trial 1.
Dye drops added to Dungeon enemies and Dungeon Chests.
Azure and Aqua chat dye bonus finds added to Active Fishing.
Emerald dye harvest finds added to Active Farming.
Valerius's Anvil Strength Trial made more forgiving.
Happy Adventuring!