Hello Adventurers! The update is expected to take place within the hour and take up to 10 minutes to complete.
This update focuses on class balance, clearer stat and skill information, achievement sync fixes, client performance improvements, and several important combat and inventory fixes. Camp & Visibility
Camp channels now resync properly after leaving player housing.
Players returning from tents should correctly rejoin their camp channel, refresh nearby players, and stay visible to others in the scene.
Class Balance
Rogue Hemorrhage has been reworked to use a simpler Attack-based rupture formula. It now gains only a small bonus from remaining Bleed/Poison duration instead of multiplying the full remaining damage.
Rogue Poison Blade damage over time has been reduced.
Rogue Poisoned Edge has been reduced to 4% proc chance per rank and 3% Attack poison damage per rank, maxing at 20% proc chance and 15% Attack poison damage per tick.
Rogue passive poison can now only attempt once per Rogue class skill use.
Mage Mending Light healing has been reduced from 57% to 40% max HP at skill level 10.
Warrior Rallying Cry and Riposte Strike now correctly increase Warrior class skill damage.
Warrior Fury, Mastery, and Berserk passives now correctly boost Warrior class skill damage.
Speed now gives 0.08% crit chance and 0.08% dodge chance per point, down from 0.15%, without changing the existing crit or dodge caps.
Archer class armor now includes modest tiered Attack bonus.
Archers now gain +1 effective ranged Attack per 3 allocated Speed for Shoot and Archer class skills.
Skills & Tooltips
Character stat tooltips have been reworded to be clearer and easier to read.
Defense and Magic Defense stat tooltips now better match how they work in combat.
Rogue Knife Tempo and Open Wound passive cards now show their current bonuses correctly, matching the Fan of Knives Light Bleed/damage and Hemorrhage rupture bonuses.
Warrior, Mage, and Archer passive expansion cards now show current bonuses for their newer passive nodes instead of showing "No bonus yet".
Party and PvP combat skill buttons now show the live leveled stamina/mana cost while ready.
Combat Fixes
Hemorrhage now clamps active skill level during combat so damage calculations use the intended skill level.
Party combat Light Bleed ticks now emit the correct damage event, so Fan of Knives bleed damage appears consistently in combat logs and visuals.
Achievements
Class achievements now read class progress from both current and legacy save data, so class unlock, mastery, and title achievements can correctly become claimable.
Already-claimed mapped Journal achievements now retry Steam achievement sync on login, so players who claimed class achievements before the Steam link was fixed should receive the matching Steam achievements automatically.
Graphics
Frame Limit now applies from desktop client startup and throttles the main animation loops across the game.
The saved desktop FPS setting is now loaded before the game starts.
Frame Limit has been moved under Graphics settings.
Inventory & Economy
Inventory stack selling now pays the same normal sell value shown on item cards instead of accidentally applying the shopkeeper resale bonus.
Crafted bows such as Short Bow, Composite Bow, and Recurve Bow now resolve to their equipment sell prices correctly.
Legacy rarity-suffixed equipment stack names such as "Iron Sword (Rare)" now resolve to the matching base equipment sell price.
Equipment value tooltips now use rarity-adjusted instance value. Happy Adventures! See you in-game!