
Hello Adventurers!
This update is an expansion to class progression, adding new skills, new quests, new passives, new rewards, and a lot of extra polish across combat, quests, and the Village.
12 New And Updated Class Skills
Mage, Warrior, Archer, and Rogue have all received new skills.
Mage
Mana Siphon drains mana from enemies, restores mana to the Mage, and can grant Arcane Boost.
Lightning Strike calls down a powerful single-target spell.
Earth Spike hits three times with rising earth magic and can briefly stun.
Warrior
Second Wind restores stamina based on missing HP.
Taunt draws enemy attention, grants defense, and can retaliate against attackers.
Crippling Blow damages and slows the target, with extra power from two-handed weapons or against stunned enemies.
Archer
Fletching creates 20 temporary arrows. While active, equipped arrows are preserved and shots gain extra damage and speed.
Hawk Shot fires a precise shot that cannot be dodged.
Camouflage grants dodge and empowers the next Archer damage skill to crit and ignore defense.
Rogue
Steal costs no stamina, and can steal stamina as well as gold.
Hemorrhage consumes bleed and poison effects on the target for instant damage.
Fan of Knives throws a flurry of blades. Against one enemy, the full barrage hits that target. Against groups, the knives spread between enemies with a chance to bleed.
11 New Class Passives
Class passive trees have grown with new bonuses built around the new skills.
Warriors gain bonuses for Taunt, Crippling Blow, and Second Wind.
Mages gain bonuses for Mana Siphon, Lightning Strike, and Earth Spike.
Archers gain bonuses for Fletching, Hawk Shot, and Camouflage.
Rogues gain bonuses for Hemorrhage and Fan of Knives.
20 New Class Mentor Quests
Each class mentor now has five new trials, adding 20 new class quests in total.
Trial IV unlocks your level 25 class utility skill.
Trial V asks you to master that newly unlocked skill.
Trial VI tests class mastery, passive investment, and weapon training.
Trial VII sends you hunting for class-themed quest items from dangerous monsters.
Trial VIII lets you face your class mentor in a replayable duel.
Mentor Duels
Shadow fights with Shadow clones.
Valerius fights behind Shield Plates.
Robin builds Focus Marks and attacks .
Celeste protects herself with a Mana Shield.
New Class Rewards
The new class questlines can reward class XP, class skill points, WubbaJubba Fruit, class supplies, powerful class rings, and class-specific Skill Reset tokens.
Trial VII rewards a strong class-locked level 35 ring:
Shadowmark Ring, Valerius's Iron Ring, Hawkmark Ring, or Celeste's Focus Ring.
Trial VIII rewards a class-specific Skill Reset token. These tokens reset only that class's active and passive skill training, giving you a way to rebuild after proving yourself to your mentor.
Class UI And Visual Improvements
Skill effects now render above combat frames in solo, party, PvP, dungeon, and mentor-style battles.
Class page skill bars now stay reachable while scrolling.
Class mentor class screens upgraded.
Completed mentor quests collapse by default and can be reopened.
Mentor class screens now include a class skill level 10 preview panel.
Village, Profession, And Quality Fixes
The Steam client now has an optional Frame Limit setting with Auto, 60 FPS, 45 FPS, 30 FPS, and 20 FPS choices.
Passive Foraging special resources should no longer get stuck if world time changes after a node is started.
Passive Foraging special resources now follow the same behavior as special mining resources.
Tree sapling shop quantities now count down correctly after buying the full daily amount.
One upper Village Mine mining node has been nudged away from the wall so it can be reached reliably.
The active quest mini popup now checks every objective before showing Ready, even on quests with more than three objectives.
The active quest mini popup now shows when extra hidden objectives exist.
Poisoned Edge now scales venom damage at 6% Attack per rank, up to 30% at rank 5.
Village NPC shadows, active NPCs, and fishing boards should stay more stable while moving around the Village.
Other players should display equipped gear and cosmetics more consistently in the Village.
Slight adjustment to travel journal history.
Thank you for playing, testing, reporting bugs, and helping shape Upgradia with us. We have some more exciting news coming very soon! See you in the world!