Patch Notes - New Pathfinding, Progression, Boss Combat, and Gameplay Polish
New Features
- New Enemy Pathfinding - Enemies now use improved A* navigation with better route selection, local avoidance, traversal links, and obstacle recovery.
- Pathfinding Spawn Checks - Enemy spawns now validate walkable positions and search for safer fallback locations when an area is blocked.
- Ability Lock Indicators - Locked abilities now display a padlock and update when progression changes.
- Always-Unlocked Upgrade Paths - Selected upgrade paths are now available automatically without requiring a shop purchase or progression unlock.
- Laser Rifle Paths - The Laser Rifle Minigun and Sniper paths are now included in the always-unlocked progression setup.
- Improved Party HUD Cards - Multiplayer party cards now have clearer ability icons, larger health displays, and improved readability.
- Enemy Presentation Updates - Added improved enemy aiming, look-at behavior, hit feedback, VFX, models, and highlight presentation.
Boss Updates
- Final Boss Teleport Feedback - Added clearer teleport windup, departure, and arrival VFX and audio.
- Boss Combat Improvements - Final Boss attack handling, movement, initialization, and Sky Burst behavior have been improved.
- Knockback Immunity - The Final Boss is now immune to knockback.
Fixes & Gameplay Polish
- Knockback Recovery - Enemies now recover their movement paths more reliably after being knocked back.
- Bomber Fixes - Improved bomber spawning and movement behavior.
- Portal and Timeline Spawning - Improved fallback spawning for timeline nodes that cannot use distributed spawning.
- Interaction Reliability - Interactions now work more reliably around trigger colliders and nearby interactables.
- Orb Pause Fix - The returning orb no longer continues advancing while gameplay is paused.
- Upgrade Pool Cleanup - Removed the Shock perk from the upgrade pool.