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project paradox playtestEventsPatch Notes - New Pathfinding, Progression, Boss Combat, and Gameplay Polish
Game update

Patch Notes - New Pathfinding, Progression, Boss Combat, and Gameplay Polish

project paradox playtest · published 10 Jul 2026, 05:02 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - New Pathfinding, Progression, Boss Combat, and Gameplay Polish

New Features

  • New Enemy Pathfinding - Enemies now use improved A* navigation with better route selection, local avoidance, traversal links, and obstacle recovery.
  • Pathfinding Spawn Checks - Enemy spawns now validate walkable positions and search for safer fallback locations when an area is blocked.
  • Ability Lock Indicators - Locked abilities now display a padlock and update when progression changes.
  • Always-Unlocked Upgrade Paths - Selected upgrade paths are now available automatically without requiring a shop purchase or progression unlock.
  • Laser Rifle Paths - The Laser Rifle Minigun and Sniper paths are now included in the always-unlocked progression setup.
  • Improved Party HUD Cards - Multiplayer party cards now have clearer ability icons, larger health displays, and improved readability.
  • Enemy Presentation Updates - Added improved enemy aiming, look-at behavior, hit feedback, VFX, models, and highlight presentation.

Boss Updates

  • Final Boss Teleport Feedback - Added clearer teleport windup, departure, and arrival VFX and audio.
  • Boss Combat Improvements - Final Boss attack handling, movement, initialization, and Sky Burst behavior have been improved.
  • Knockback Immunity - The Final Boss is now immune to knockback.

Fixes & Gameplay Polish

  • Knockback Recovery - Enemies now recover their movement paths more reliably after being knocked back.
  • Bomber Fixes - Improved bomber spawning and movement behavior.
  • Portal and Timeline Spawning - Improved fallback spawning for timeline nodes that cannot use distributed spawning.
  • Interaction Reliability - Interactions now work more reliably around trigger colliders and nearby interactables.
  • Orb Pause Fix - The returning orb no longer continues advancing while gameplay is paused.
  • Upgrade Pool Cleanup - Removed the Shock perk from the upgrade pool.
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