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Rogue Elements Demo›Events›Rogue Elements v1.009e - Pot System
In-game event

Rogue Elements v1.009e - Pot System

Rogue Elements Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

As I wanted to create this game with some of my favourite game mechanics, I finally got around to taking time for the pot system, which is one of my favourite Shiren items. That allows you to carry more items with you and has a variety of effects in 19 different pots.


New Features:

- Added Pots as a new Item category
- Added 19 different Pots, the negative pots are only added in modes where pots are unidentified:

  1. Normal Pot - Store items, break it to get content.

  2. Wide Pot  - Freely store and take out items.

  3. ID Pot - Identify items

  4. Change Pot - Change items

  5. Synth Pot - Fuse potions with equipment for skills

  6. Fix Pot - Repair items

  7. Upgrade Pot - Upgrade items

  8. Degrade Pot - Downgrade items

  9. Dimension Pot - Send items to the same level on the next run

  10. Pit Pot - Make items disappear

  11. Narrow Pot - Gets stuck on your hand

  12. Hide Pot - Hide yourself and make enemies lose sight of you

  13. Heal Pot - Heal yourself

  14. Steal Pot - Steal Item from enemy

  15. Water Pot - Splash water on and around you

  16. Monster Pot - Spawn monsters

  17. Schrodinger's Pot - Peeking into it turns it into a normal pot. Spawns items when being thrown.

  18. Distract Pot - Distract enemies for a few turns

  19. Eternal Pot - Cannot be broken

- Added a Fusion system for the Synth Pot, that allows you to fuse potions with equipment for the item skills and added a help window for it:

Gameplay changes:

- Added unidentified pots to all dungeon types except the Beginner dungeon. Figuring out unidentified pots is now a main part of the core gameplay loop, while the rest of the items stay identified

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