As I wanted to create this game with some of my favourite game mechanics, I finally got around to taking time for the pot system, which is one of my favourite Shiren items. That allows you to carry more items with you and has a variety of effects in 19 different pots.
New Features:
- Added Pots as a new Item category
- Added 19 different Pots, the negative pots are only added in modes where pots are unidentified:
Normal Pot - Store items, break it to get content.
Wide Pot - Freely store and take out items.
ID Pot - Identify items
Change Pot - Change items
Synth Pot - Fuse potions with equipment for skills
Fix Pot - Repair items
Upgrade Pot - Upgrade items
Degrade Pot - Downgrade items
Dimension Pot - Send items to the same level on the next run
Pit Pot - Make items disappear
Narrow Pot - Gets stuck on your hand
Hide Pot - Hide yourself and make enemies lose sight of you
Heal Pot - Heal yourself
Steal Pot - Steal Item from enemy
Water Pot - Splash water on and around you
Monster Pot - Spawn monsters
Schrodinger's Pot - Peeking into it turns it into a normal pot. Spawns items when being thrown.
Distract Pot - Distract enemies for a few turns
Eternal Pot - Cannot be broken
- Added a Fusion system for the Synth Pot, that allows you to fuse potions with equipment for the item skills and added a help window for it: