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Rogue Elements Demo›Events›Rogue Elements 1.015f - Advanced Enemies & Dedicated Tutorial Missions
In-game event

Rogue Elements 1.015f - Advanced Enemies & Dedicated Tutorial Missions

Rogue Elements Demo · published 5 days ago

All eventsPlayers around this dateRead on Steam

I finally went back to expand the Roguelike dungeons some more and added 24 new enemies for the dungeons, that have a lot more unique and advanced characteristics. With these, I moved on from standard damage types and the dungeon honestly for the first time feels like I was hoping it would when I started making this game. If you want to experience all of them, play the "Complete" Dungeon.

New Features:

- Doubled the enemy count to 50, adding a lot more unique and complex enemies. 

As the beginning of the game is relatively hard for new players already, I kept most of them to the new "Complete" Dungeon, but here are a few new ones, that all directly change how you move around the dungeon, making every level a lot more interesting:

- Tremor Worm: only attacking sound sources - Swapper: Switching positions with the player every few turns - Void: As long as it sees you creates holes behind you - Reactor: Damaging you when you move away from it ... and 20 more.

- New Complete Dungeon As many new players still find the beginning rather challenging, I didnt want to add all enemies right away. The new "Complete" Dungeon now contains all enemy types.

- Village Tutorial Missions Added a mission tree to learn the basics of village management. Soon I wont be the only person undertanding this mode anymore! Has 36 tutorials and 4 challenge missions.

- Dungeon Tutorials

Added a step by step tutorial for dungeon mechanics as well, as many smaller mechanics werent understood by newer players.

Gameplay Adjustments:

- Renamed Beginner, Standard and Extra Dungeons to Beginner, Expanded and Complete  - Added a few of the newer enemies to the Beginner and Expanded dungeon, to add a bit more chaos to the lower dungeons as well

Minor Fixes:

- More Performance Improvements, mostly for the dungeon selection screen - Reformatted the enemy tooltip, also rephrased the way it communicates player/enemy damage

More from Rogue Elements Demo

Other announcements

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In-game event3 Sep 2026Rogue Elements - 1.013e - Fishing Minigame and Aquarium in the VillageI might have gone a bit on a weird tangent to include my favourite Minigame system: Fishing! Its a collection of minigames with increasingly difficult challenges, different fish rarities, unique fish colours per player and an Aquarium mode to watch your rare fish swim around and nibble on their food pallets. The way it ties into the current game: It doubles the speed in the village, so if you n…Major update3 Sep 2026Rogue Elements 1.012r - Village Simulation & Dungeon PerksHeya, this is a pretty significant update, as I implemented a optional progression system/mode where you can unlock bonusses to make the dungeon runs easier. Pure Roguelike runs are still the only way to submit scores to the leaderboard, as I never want to dilute the accomplishment from beating these runs without help. The added systems are sort of a grindable difficulty setting as an extra puz…In-game event26 Jul 2026Rogue Elements v1.010k - Noise and Behaviour SystemsI wanted to make the dungeon a bit more reactive, so I added observable Idle behaviours, so the dungeon can be observed and reacted to, instead of only having monsters move randomly. Also, added a noise system, to make enemies react more directly to what the player does. New Features: - Noise System Certain actions now make noises that enemies can hear and then investigate. Enemies have differe…