Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rogue Elements Demo›Events›Rogue Elements - 1.013e - Fishing Minigame and Aquarium in the Village
In-game event

Rogue Elements - 1.013e - Fishing Minigame and Aquarium in the Village

Rogue Elements Demo · published 5 days ago

All eventsPlayers around this dateRead on Steam

I might have gone a bit on a weird tangent to include my favourite Minigame system: Fishing! Its a collection of minigames with increasingly difficult challenges, different fish rarities, unique fish colours per player and an Aquarium mode to watch your rare fish swim around and nibble on their food pallets.

The way it ties into the current game: It doubles the speed in the village, so if you need to wait for night to pass, the shop to open or resources to gather, fishing will be an effective way to spend time. In the future, I want to add more interactions, like earning village content from fishing or finding fishing upgrades in the main Roguelike dungeons, to make the harder fishing levels easier. 

New Features:

- 8 different Fishing Minigames
Every minigame has 5 difficulty levels that changes the rules a bit, to keep you on your toes. Harder levels or rarer fish also increase the difficulty.

- 4 increasingly rare visual fish variants for 120 visually distinct Ascii fish species
Sparkling (10% chance) adds some ascii sparkles. Coloured (3%) gives the finish a unique colour that is generated individually per player. Chromium (1%) adds a shine across the colour and Superchromium (0.33%) combines all visual traits into one. These are some random fish colour examples:

- Aquarium Mode / Screensaver
This wasnt even planned, but when I started to make  the 120 fish species, people suggested adding a way to watch your caught fish do their thing, so I added a simplistic Aquarium mode where you can feed the fish. There will be weird stuff happening here, I am pretty sure Tin Cans can eat food pellets currently.

- Tutorial Boxes for Village Mode and Fishing
As I will keep the village as a way to engage with Rogue Elements differently, I added a few tutorials to explain how the village sim aspects work and how fishing ties into it.

Minor Fixes:

- More Performance Improvements
- Finally added a loading screen instead of the random white initialization box

More from Rogue Elements Demo

Other announcements

All events
In-game event3 Sep 2026Rogue Elements 1.015f - Advanced Enemies & Dedicated Tutorial MissionsI finally went back to expand the Roguelike dungeons some more and added 24 new enemies for the dungeons, that have a lot more unique and advanced characteristics. With these, I moved on from standard damage types and the dungeon honestly for the first time feels like I was hoping it would when I started making this game. If you want to experience all of them, play the "Complete" Dungeon. New F…Major update3 Sep 2026Rogue Elements 1.012r - Village Simulation & Dungeon PerksHeya, this is a pretty significant update, as I implemented a optional progression system/mode where you can unlock bonusses to make the dungeon runs easier. Pure Roguelike runs are still the only way to submit scores to the leaderboard, as I never want to dilute the accomplishment from beating these runs without help. The added systems are sort of a grindable difficulty setting as an extra puz…In-game event26 Jul 2026Rogue Elements v1.010k - Noise and Behaviour SystemsI wanted to make the dungeon a bit more reactive, so I added observable Idle behaviours, so the dungeon can be observed and reacted to, instead of only having monsters move randomly. Also, added a noise system, to make enemies react more directly to what the player does. New Features: - Noise System Certain actions now make noises that enemies can hear and then investigate. Enemies have differe…