There are probably some bugs hiding in plain 3d sight, but I might as well push some content out that I was in the mood to work on:
New Features:
- Added the Twisted Dimensions Event as a full dungeon. Tried to test some likely breaking points, like the puzzle rooms and so far it seems to work, but please send bug reports my way. This is also harder than standard, because keeping an eye on cloud effect movement patterns is devious.
- Added a new puzzle room inspired by a game I enjoyed as a kid (Robot Jr.) - Added visual effects for enemies being blinded, so its easier to spot when they are affected Gameplay Changes:
- Added many smaller improvements to make theTwisted Dimension mode work better, including adding the new throwing animation and scaling up effects to distance to the player
- Added achievements for the Twisted Dimension dungeon
- Weapons/Armor are now color coded to easier see if they have a positive/negative change in their equipment value to your currently equipped set
- Added a [T]hrow and [R]elease/Drop quick menu with the [T]and {R] keys. Dropping an item now takes 3 button presses instead of 6 if you want to use them.
- Changed throwing mechanic to work the same way as enemy projectiles. Thrown item travel at standard speed of 4 tiles per turn and they now visibly move through the level, so players get a clearer visualization of the throwing action
- Changed a puzzle dungeon achievement to require to beat 4 different puzzle rooms in one run