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Deadly Days: RoadtripEventsUpdate 0.21 - Sunscream
Major update

Update 0.21 - Sunscream

Deadly Days: Roadtrip · published 8 Jun 2026, 17:17 UTC · build 23625451

All eventsPlayers around this dateRead on Steam

Dear Survivors,

Summer is just around the corner, and we want to give you a good reason not to expose yourself to the sun’s harmful UV rays. Instead, take a seat at your computer, draw the curtains, and check out the latest, comprehensive major update, “SUNSCREAM”.

Headquarter Run — The Endgame Finale

This update adds the Headquarter Run, the game's new endgame and story climax. After surviving enough runs, you'll have gathered everything you need to strike back at MKing Corp — the fast-food franchise whose "Secret Sauce" started the whole outbreak.

Build a bomb, infiltrate the MKing headquarters across a multi-stage assault, defeat its CEO (final boss), and blow up the whole place sky-high. Oh yeah...!

This includes 3 new achievements. Also while beating bosses over and over you will be able to collect little memo snippets which you can read in the base, which should give you some sense of the backstory of the game.

While preparing for the Headquarter run the "MKing Response Level" will rise which gradually increases the difficulty of the game. This whole topic includes much more, but go and explore for yourself...

New Playable Character

A new survivor joins the roster: Penny the Clown. She comes with the Funny Balloon: periodically (and on trigger) releases a balloon that slowly homes in on enemies and explodes on contact, with damage that scales as Penny levels up. Balloons also pop on their own after a few seconds. Make sure to check out the Character Item Modifiers, that you unlock after beating a boss.

Penny is unlocked by completing the new Juggler achievement: "Have 3 Rubber Balls in your backpack and active."

New boss

Our new boss, "Mr. Kyde", store manager, who has developed somewhat dualistic tendencies. Throws bombs from his briefcase. Sheds his suit and pirouettes across the arena once damaged enough.

Boss reworks

We gave all bosses a fresh intro screen with a nice artwork and some flavour text. Furthermore we "rebranded" them to fit the corporate MKing theme (changed visuals and names).

Please note: The intro screen works best with fresh savegames, because if you have already beaten bosses it will assume you have seen them already.

The Boss-Defeat Summary Screen

A new end-of-run summary screen appears after you defeat a boss, showing animated banners for stuff the run achieved / unlocked.

Please note: This works best with fresh savegames, because if you have already unlocked biomes or beaten bosses it will assume you have seen stuff already.

New biome specific enemies

We are gradually introducing biome specific enemy types. We implemented:

  • The Firefighter (Sands biome)

  • The Chiller (Snowy peaks biome)

  • The Yodler (Meadow biome)

  • The Farmer (Mountains biome)

Firefighter replaces the Runner and Chiller the bloater in said biome maps. However at night these replaced types can come back and even types of adjacent biomes can appear.

New items

We added the dice item (grants more rerolls, unlocked with any reroll unlocked at the workbench in the base) and the coffee item (Increases Day Time, Movement and Looting Speed, base item pool).

Base layout changes

The character wardrobe has moved to the campfire, and the bomb-assembly spot now sits where the wardrobe used to be (alongside the Investigation Board).

Birds & Bananas Bundle

Have you heard about Star Birds? A chill factory building and resource management game by our Friends at Toukana Interactive, creators of Dorfromantik.

To celebrate our new bundle, we've added a toucan to our game (he's peaceful and hangs out at our base camp). Unlock him in the main menu using the code “nozombiebirds”.

In return, Bananaperson is hanging out in the cockpit of the spaceship in Starbirds. Unlock him there using the code “bananaperson26”.

Check out the bundle below. If you already own DD:Roadtrip you'll get an extra discount on Star Birds:

Other

  • Balancing: Dumpling boss puddles damage increased 1->5

  • Improved: Several tooltip reworks (fight flickering, but also added juicy wobble etc.)

  • Improved: Character hands receive matching colors to character material now

  • Performance: Reduced memory requirements, especially VRAM

  • Performance: Several performance improvements (spatial grid system instead of physics raycasts and shortened the damage pipeline so lesss "bloat" is executed)

  • Performance: Some minor performance improvements regarding chaos destruction

  • Fixed: Zombies could pass through walls in the sewer labyrinth.

  • Fixed: Apple Pie lava didn't scale with Magnet / Pump anymore.

  • Fixed: A loot zombie could drop many many apples.

  • Fixed: Stash-management controller glyph showed even when stash management was disabled (e.g. airdrop mode).

  • Fixed: Reaper spawn failures when the player is close to the bus or nearby navmesh-cutting objects.

  • Fixed: Pumpkin count being incorrectly buffed by projectile count modifiers (e.g., Fork item)

  • Fixed: Sometimes invisible obstacles, especially on sidewalks

  • Fixed: Weekly mode knifes only excludes no weapon drops (and vice versa) now

  • Fixed: Some plants in base not correctly rendered

  • Fixed: Pressed input ignored when leaving airdrop

  • Fixed: Red eyes not visualized on animated enemies (e.g. Bloater)

  • Fixed / Improved: Descriptions for sherrif star item and modifiers (especially in German)

  • Fixed: Several text overflows in non-English languages

  • Fixed: The flowerbeds in the base were colliding with the player

Start the game and see for yourself—there's plenty to discover:

Updated Roadmap:

Our next major update will be called BITE & BRIGHT and launch late summer.

Becoming a part of development

Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord, you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.

Our goal is to create the best possible version of “Deadly Days: Roadtrip” - Together with you.

Last, but not least: Check out the supporter pack:

Thanks for your support, feedback and patience <3

Team Pixelsplit

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Deadly Days: RoadtripGame update5 Sep 2026Patch 0.22.1We just released a patch for the Bite & Bright (0.22.0) update. · Added: Notifications in the inventory when it's your turn in coop · Changed: World space cursor is the crosshair again (not the small dot) · Changed: Player HUD is now centered (again) in single player · Changed: Updated dash bar and level display on the HUD · Improved: Software cursor now scales with UI scale · Improved: Smaller…Major update31 Aug 2026Update 0.22 - Bite & BrightDear Survivors, Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play . This means you can invite anyone on your friends list to play along, even if they don’t own the game . The only catch: One of you needs a controller. In addition, we’ve added a new coastal biome ,…Deadly Days: RoadtripGame update24 Jun 2026Patch 0.21.60.21.6 (regression hotfix) · Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5 · Fixed: Sometimes no boss would spawn on the Burger map. · Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed bu…