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Deadly Days: RoadtripEventsUpdate 0.22 - Bite & Bright
Major update

Update 0.22 - Bite & Bright

Deadly Days: Roadtrip · published 31 Aug 2026, 14:57 UTC

All eventsPlayers around this dateRead on Steam

Dear Survivors,

Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play. This means you can invite anyone on your friends list to play along, even if they don’t own the game. The only catch: One of you needs a controller.

In addition, we’ve added a new coastal biome, perhaps our most beautiful one yet. To go along with it, you can unlock a new character with completely new gameplay mechanics and start surfing your way through hordes of zombies right away. More on that below.

Everything is more fun when you're two

Today we'd like to introduce you to our new Co-Op mode. Can't wait to hear your feedback on it. Since our Early Access launch the Co-Op mode was the most wanted feature. Until the upcoming 1.0 full release, the Co-Op mode is in beta, so it may be unstable or unbalanced in some areas. Accordingly, all bug reports, suggestions, and feedback on this are a huge help to us, so please keep them coming.

You can enjoy the co-op mode the classic way (with two players on the couch) or play online with your friends via Steam Remote Play. Here’s a quick guide, but it’s really not complicated at all.

New Biome: Welcome to the Beach

With the Coast Biome, we want to introduce you to what might just be the most beautiful biome yet. Well, maybe it’s only beautiful until the sun sets and hordes of zombies start chasing you across the pier, the beach, or the harbor.

Even during the day, though, you should watch out for our new type of enemy, the Vacationeer (Umbrella Zombie). So, as usual, grab some gas and loot as fast as you can and get out of there. Even if the new environment might tempt you to stick around...

New Char: Surfing through the Apocalypse

One thing that could definitely help you staying alive is our new character, who, in keeping with the coastal biome theme, comes with an exciting new character item: the surfboard.

We’re excited to see what new playstyles you’ll develop based on the unique “surf instead of dash” ability.

How to unlock? -> Have 6 dashes worth of stamina.

New Enemies

In addition to the previously mentioned Umbrealla Zombie (The ,Vacationeer'), you can now encounter the Caveman Zombie in the Canyon Biome.Furthermore, our standard zombies have become more diverse. Gotta meet 'em all (sooner or later).

Loot More Effectively

As we know, the most important thing is good loot. To help us find it more easily and efficiently, our loot crates now light up in different colors, according to their highest contained loot rarity.

What should also help with this is a new one-time unlock that enables an improved radar, which displays the rarity of loot crates as well as gas canisters.

What else

We had a great time at Gamescom2026, where we presented the Co-Op mode for the first time. Thanks to our amazing community, that helped us out the weeks before with testing the update.

Additionally, we had the honor of participating in the official Gamescom Awesome Indies Show with the following trailer, which we don't want to keep from you:

Other

  • Improved: Reworked player HUD

  • Improved: HQ missions received their own music

  • Improved: Tooltips now show numbers that are buffed by something in green

  • Balancing: Throwables can be affected by most items that affect weapons now (e.g. firework)

  • Balancing: When dual (or more) wielding indvidiual weapons can target multiple weapons

  • Balancing: Changed how loot is distributed to loot spots and loot crates on the map (higher rarities tendency to go into crates now)

  • Balancing: HQ Endboss several reworks and new phases

  • Balancing: Yodler enemy behavior rework (run away from players, projectiles don't home player anymore)

  • Balancing: HQ Bridge map increased difficulty with modifiers

  • Balancing: HQ Parking lot tuned towards finding the card a bit earlier

  • Balancing: Franky boss in HQ Research map too hard

  • Balancing: Poison stack cap raised from 100 -> 2500

  • Balancing: Ballerina boss HP lowered a bit

  • Balancing: Ballerina boss has a spiraling attack now (spirals through the arena)

  • Engine: Upgrade to Unreal 5.8

  • Performance: Several performance improvements (incl. multiple enemies now drawn in one batch, chaos destructions rate limited when frame rate is bad, impact actors are batched together [so e.g. two fireworks triggering in the same frame on same enemy -> one firework with higher damage])

  • Fixed: Powerup crate destruction effect jittered

  • Fixed: Astronaut sticker showed crit chance 0%

  • Fixed: Survivor character pistol level up stickers reapplied to other pistol instance

  • Fixed: Clown balloon sticker effects didn't trigger on balloon impact (just on expiration explosion)

  • Fixed: Throwables always targeted random positions (now enemies too)

  • Fixed: Barrels exploding, flying up in the air and landing on fog borders

  • Fixed: Confirm button didn't disable while dragging something in airdrop screen

  • Fixed: Ballerina bombs were density setting affected

  • Fixed: Ballerina had Scoops investigation board graphic

  • Fixed: HQ Research boss didn't activate vacuum after beating the boss

  • Fixed: Enemies could still get trapped by airdrops sometimes

  • Fixed: Blob ball boss could jump out of HQ research arena

  • Fixed: Ballerina had wrong health bar widget

  • Fixed: Ballerina didn't attack when player was very close in phase 1

  • Fixed: Yodler projectile sometimes not cleaned up correctly and having incorrect size

  • Fixed: HQ Endscene the globe lifting sound didn't end correctly

  • Fixed: When upgrading items by dragging another instance onto the item required different amount of overlap, based on resolution (so 4k required the item to overlap way more)

  • Fixed: Options input assignment panel losing focus with controller when moving upwards

  • Fixed: Unchangeable gamepad bindings were shown in input settings

  • Fixed: Canceling placement of a bag extension in airdrop screen (by choosing another reward) left the highlight outlines

  • Fixed: when playing with controller and the mouse cursor hidden the POIs were still marked as hovered sometimes

  • Endboss iteration: Fixed that enemy nest destruction was unreliable

  • Performance: Little improvements when re-applying item effects (e.g. level up, placing items etc.)

  • Changed: Weekly mode will end if internet connection is lost

Well, that's enough for now. Start the game, maybe invite a friend and see for yourself... There's plenty to discover:

Updated Roadmap:

As you can see, the next major update is going to be something really special... Thank you for participating in Early Access!

Becoming a part of development

Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord, you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.

Our goal is to create the best possible version of “Deadly Days: Roadtrip” - Together with you.

Last, but not least: Check out the supporter pack:

Thanks for your support, feedback and patience <3

Team Pixelsplit

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Deadly Days: RoadtripGame update5 Sep 2026Patch 0.22.1We just released a patch for the Bite & Bright (0.22.0) update. · Added: Notifications in the inventory when it's your turn in coop · Changed: World space cursor is the crosshair again (not the small dot) · Changed: Player HUD is now centered (again) in single player · Changed: Updated dash bar and level display on the HUD · Improved: Software cursor now scales with UI scale · Improved: Smaller…Deadly Days: RoadtripGame update24 Jun 2026Patch 0.21.60.21.6 (regression hotfix) · Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5 · Fixed: Sometimes no boss would spawn on the Burger map. · Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed bu…Deadly Days: RoadtripGame update11 Jun 2026Hotfix 0.21.4Balancing: We slightly lowered the threat level impact that the MKing Response Level has · Changed: MKing Response Level 6 is shown as MAX now (to make clear that it doesn't rise any further)