Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Beast Market Playtest›Events›Beast Market Playtest Patch Notes v0.20260809.4
Game update

Beast Market Playtest Patch Notes v0.20260809.4

Beast Market Playtest · published 31 days ago · build 24636338

All eventsPlayers around this dateRead on Steam

This update improves how AP actions affect hunt results, defeat and HP presentation, Core settlement speed, and the in-combat Potion UI.

AP Actions and Hunt Results

  • Big Move, AP Trap, and Emergency Heal can now be combined during the same hunt.

  • Multiple AP actions used during one hunt are retained together, and every confirmed effect is applied to the final result.

  • After an AP action is confirmed, the remaining combat sequence and outcome are recalculated. A Big Move, Trap, or Emergency Heal can now turn a hunt that was initially projected as a defeat into a victory.

  • Emergency Heal is now consistently defined as restoring 50% of maximum HP. The same amount is applied to both the visible HP bar and the authoritative outcome calculation.

  • If confirmation arrives immediately after the visible battle ends, the game now explains that the AP action was accepted and includes it in that hunt's settlement.

  • Legacy AP request data left by an older client is now cleaned up automatically after updating. Reinstalling the game or deleting application data is no longer required.

  • Live combat requests—including AP actions, Potions, and hunt settlement—are now processed ahead of queued bulk operations.

Defeat and HP Presentation

  • Fixed an issue where a monster could remain at 1 HP while the Hunter continued taking damage until defeat.

  • Hunter attacks that cannot affect an already-determined defeat are no longer shown during the final sequence.

  • Improved cases where a large final hit appeared to remove the Hunter's remaining HP all at once. Remaining HP is now distributed across multiple clearly telegraphed attacks.

  • Fixed the previous defeat plan remaining active after an AP action, which could force a faint even after using Emergency Heal.

Core and Hunt Settlement

  • Fixed AP actions interrupting hunt settlement and causing additional Cores to remain Pending.

  • AP confirmation and hunt settlement are now separated, so Cores are confirmed with the correct completed hunt result.

  • Multiple Core types and field-gathering rewards are now applied together, reducing settlement time.

  • If another hunt progresses during settlement, rewards continue to be applied safely in order.

In-Combat UI

  • Fixed the Potion menu overlapping the monster name, HP, and status indicators.

  • Potions and combat-assist information are now arranged vertically along the right side of the HUD, preventing overlap at supported window sizes.

Thank you for continuing to report Playtest issues and clear reproduction steps.

More from Beast Market Playtest

Other announcements

All events
Major update24 Aug 2026Major Update: Introducing the Hunter Workspace — Playtest v0.20260824.5Hunt, build, and watch the market at once: introducing the Hunter Workspace This update fundamentally changes how Beast Market is organized. Instead of switching between one full screen at a time, you can now keep hunting while opening Quest Select, Builds, the Workshop, the Market, and other tools together in the new desktop-style multi-window Hunter Workspace . It is designed around Beast Mar…In-game event17 Aug 2026Beast Market Playtest Patch Notes v0.20260817.6Beast Market Playtest Patch Notes v0.20260817.6 This update refreshes the hunt presentation and fixes layout issues in Rune Management. Hunt Screen · Introduced a fixed-camera composition with the hunter in the foreground and the monster farther into the arena. · Monster scale, attack distance, and the feeling of confronting a large target are now easier to read. · Improved floor depth cues, th…Major update17 Aug 2026Beast Market Playtest Patch Notes v0.20260817.5Hunt Results and Auto Progress · Fixed an issue where the previous hunt result could fail to appear when Advance to Next changed the quest target. · Cores, rewards, and first-clear rewards from the previous hunt are now confirmed and applied before moving to the next quest. · If the connection is interrupted or the game restarts, unreceived confirmed results are recovered from the server. · Rec…