Beast Market Playtest · build 24636338 · published
This update improves how AP actions affect hunt results, defeat and HP presentation, Core settlement speed, and the in-combat Potion UI.
Big Move, AP Trap, and Emergency Heal can now be combined during the same hunt.
Multiple AP actions used during one hunt are retained together, and every confirmed effect is applied to the final result.
After an AP action is confirmed, the remaining combat sequence and outcome are recalculated. A Big Move, Trap, or Emergency Heal can now turn a hunt that was initially projected as a defeat into a victory.
Emergency Heal is now consistently defined as restoring 50% of maximum HP. The same amount is applied to both the visible HP bar and the authoritative outcome calculation.
If confirmation arrives immediately after the visible battle ends, the game now explains that the AP action was accepted and includes it in that hunt's settlement.
Legacy AP request data left by an older client is now cleaned up automatically after updating. Reinstalling the game or deleting application data is no longer required.
Live combat requests—including AP actions, Potions, and hunt settlement—are now processed ahead of queued bulk operations.
Fixed an issue where a monster could remain at 1 HP while the Hunter continued taking damage until defeat.
Hunter attacks that cannot affect an already-determined defeat are no longer shown during the final sequence.
Improved cases where a large final hit appeared to remove the Hunter's remaining HP all at once. Remaining HP is now distributed across multiple clearly telegraphed attacks.
Fixed the previous defeat plan remaining active after an AP action, which could force a faint even after using Emergency Heal.
Fixed AP actions interrupting hunt settlement and causing additional Cores to remain Pending.
AP confirmation and hunt settlement are now separated, so Cores are confirmed with the correct completed hunt result.
Multiple Core types and field-gathering rewards are now applied together, reducing settlement time.
If another hunt progresses during settlement, rewards continue to be applied safely in order.
Fixed the Potion menu overlapping the monster name, HP, and status indicators.
Potions and combat-assist information are now arranged vertically along the right side of the HUD, preventing overlap at supported window sizes.
Thank you for continuing to report Playtest issues and clear reproduction steps.