Patch Notes - Interceptor, Reactive Waves, and Combat Improvements
New Features
- New Enemy: Interceptor - A cloaked flanker that predicts retreating players, commits to high-speed lunges, and knocks back its target and nearby enemies.
- Reactive Wave Composition - Enemy selection now responds to sustained kiting and elevated camping, favoring pursuit, flanker, area-denial, ranged, or flying pressure when appropriate.
- Reactionary Portal Flanks - Portal selection can now react to sustained kiting by creating more aggressive flank pressure.
- Double-Click Upgrade Confirmation - Mouse users can now double-click an upgrade card to select and confirm it.
Gameplay Improvements
- Enemy Pursuit Improvements - Melee enemies maintain better attack spacing, preserve committed attack movement, and avoid getting stuck inside players.
- Exploder Chase Pressure - Exploders now maintain more consistent pursuit speed when targets create distance.
- Ranged Enemy Tuning - Improved ranged and flying enemy projectile speed and attack pacing.
- Combat Feedback Consistency - Enemy hit markers and damage events now trigger more reliably across direct, projectile, and ability-based attacks.
Bug Fixes
- Melee Attack Validation - Direct melee attacks now verify target range and vertical distance before applying damage.
- Friendly-Hit Handling - Projectile and explosion interactions now resolve against the correct player owner when abilities pass through multiple player colliders.
- Lunge Pathing Stability - Fixed local-avoidance handling during committed enemy lunges and restored normal avoidance after the attack completes.