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project paradox playtestEventsPatch Notes - Interceptor, Reactive Waves, and Combat Improvements
Game update

Patch Notes - Interceptor, Reactive Waves, and Combat Improvements

project paradox playtest · published 5 Aug 2026, 23:42 UTC

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Patch Notes - Interceptor, Reactive Waves, and Combat Improvements

New Features

  • New Enemy: Interceptor - A cloaked flanker that predicts retreating players, commits to high-speed lunges, and knocks back its target and nearby enemies.
  • Reactive Wave Composition - Enemy selection now responds to sustained kiting and elevated camping, favoring pursuit, flanker, area-denial, ranged, or flying pressure when appropriate.
  • Reactionary Portal Flanks - Portal selection can now react to sustained kiting by creating more aggressive flank pressure.
  • Double-Click Upgrade Confirmation - Mouse users can now double-click an upgrade card to select and confirm it.

Gameplay Improvements

  • Enemy Pursuit Improvements - Melee enemies maintain better attack spacing, preserve committed attack movement, and avoid getting stuck inside players.
  • Exploder Chase Pressure - Exploders now maintain more consistent pursuit speed when targets create distance.
  • Ranged Enemy Tuning - Improved ranged and flying enemy projectile speed and attack pacing.
  • Combat Feedback Consistency - Enemy hit markers and damage events now trigger more reliably across direct, projectile, and ability-based attacks.

Bug Fixes

  • Melee Attack Validation - Direct melee attacks now verify target range and vertical distance before applying damage.
  • Friendly-Hit Handling - Projectile and explosion interactions now resolve against the correct player owner when abilities pass through multiple player colliders.
  • Lunge Pathing Stability - Fixed local-avoidance handling during committed enemy lunges and restored normal avoidance after the attack completes.
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