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Dominus Gladiatus Demo›Events›Demo Patch #4 — Slave Market Overhaul & Combat Improvements
In-game event

Demo Patch #4 — Slave Market Overhaul & Combat Improvements

Dominus Gladiatus Demo · published 3 days ago · build 25092596

All eventsPlayers around this dateRead on Steam

Dominus Gladiatus Demo — Patch #4

Patch #4 is now live! This update brings a major Slave Market overhaul, further combat improvements, better events and tutorials, and a large number of fixes and polish across the demo.

Slave Market Overhaul

  • Completely reworked slave generation. Slaves can now have notably higher or lower starting Health, creating much more variation between potential recruits.

  • Starting from Day 20, the Slave Market can now offer trained gladiators, giving you access to more developed recruits later in the demo.

  • The Slave Market now starts with three recruits at 85, 100, and 115 Health, priced at 35, 50, and 65 coins respectively.

  • Added a purchase confirmation screen when buying a slave.

  • Added clearer feedback when you cannot afford a slave.

  • Added a new Market Refresh interaction, allowing you to spend coins to immediately generate a new selection of slaves.

  • Added animations and visual feedback when refreshing the market.

  • Added a tooltip showing when the next slave will arrive.

  • Kepri's Dominus ability now reduces slave prices by 15%.

  • Rebalanced slave prices and fixed several issues with slave generation, equipment, and market interactions.

Arena & Combat

  • Improved combat target selection to reduce unnecessary and erratic target switching.

  • Improved gladiator movement and combat behavior in the arena.

  • Spears and Tridents now have a minimum attack range, making positioning more important.

  • Reworked Shield Slam.

  • Further adjusted Defense, Evasion, Riposte, Critical Strike, and several weapon skills.

  • Fixed arena matches occasionally loading with no opponents or the wrong match.

  • Fixed several arena overlap and visual issues.

General

  • Improved the Game Event queue to prevent events from becoming stuck or leaving the game paused.

  • Fixed issues when inspecting gladiators from Game Events.

  • Improved event text and tooltips throughout the demo.

  • Improved several tutorials and their progression.

  • Fixed tutorials that could become blocked when no gladiator was available.

  • Fixed tutorial steps that could not be advanced correctly with Space.

  • Improved localized text and input-field font handling.

Thank you to everyone playing the demo and continuing to send us feedback. We're using it to keep improving Dominus Gladiatus with every update.

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