Dominus Gladiatus Demo · published · build 24960500

Patch #3 is now live, with major improvements to progression, injuries, combat skills, the Armory, and general usability.
Entering the arena no longer causes Morale loss.
You now begin the demo with 120 coins.
Reworked the random chance system used by Shield Block, Riposte, Critical Strike, and Evasion to reduce extreme streaks of successes or failures.
Arena injury risk now depends on Fatigue:
3 Fatigue: 25% chance
4 Fatigue: 50% chance
5 Fatigue: 100% chance
Arena injuries are now revealed after your gladiators return to the Ludus.
Reworked the Procurator: you can now choose which contract to take instead of receiving a random one.
Newly generated slaves will no longer arrive injured.
Added two new gladiator talents:
Charismatic: Earns additional coins from arena fights.
Harden: Immune to Fatigue-based arena injuries.
Rebalanced weapon, shield, and equipment prices.
Added a new Sell tab to the Armory and rebalanced equipment sell values.
Added Defense, a new skill available to every gladiator class, with a 70% chance to reduce incoming damage by 2/4.
Deadly Strike can now be trained by every class.
Dodge Roll is now available to every class, with different maximum levels depending on class.
Improved the variety of opponent classes encountered in arena fights.
Increased the maximum number of skills each gladiator can train.
Added new tutorials for Equipment and the Palus.
The game now automatically pauses when skill training is completed.
The arena auto-pause option can now also pause the game after returning from the Slave Market.
Game events now appear immediately instead of requiring you to click the paper scroll to open them.
Equipment can now be unequipped directly from the gladiator equipment screen.
Gladiators appearing in events can now be inspected with right-click.
Added a cooldown progress bar for the Doctore's training boost.
Improved fighter information and controls on the Fight Preparation screen.
Talents are now displayed separately from trained skills.
Improved information and tooltips for Temperament, injuries, combat statuses, and other gladiator attributes.
Added a new whip animation for the Doctore's training boost.
New injuries and Fatigue changes are now animated on victory and defeat reports.
Added a coin reward effect when returning from the arena.
The sun icon now pulses while the game is paused.
Added a graphics option to disable the noise effect.
Updated the Laborer interface and artwork.
Fixed several Ludus sorting and room-name display issues.
Fixed trained slaves sometimes receiving incorrect equipment.
Fixed several issues with talents, notifications, and consecutive events.
Fixed issues affecting the Infirmary, Defense, and Laborer notifications.
Thank you to everyone continuing to play the demo and send us feedback. We're continuing to improve Dominus Gladiatus with every update.