Dominus Gladiatus Demo · published · build 24846022

Patch #2 is now live, bringing further balance, combat, interface, and progression improvements to the demo.
Arena rewards now better reflect the danger of each fight.
Reworked demo match progression with more varied team battles and lethal encounters.
Improved opponent skill and equipment generation.
Reduced daily Ludus upkeep and Infirmary costs.
Standardized weapon prices across equipment tiers.
Rebalanced Trident, Scissor, and practice weapon damage and range.
Rebalanced several skills, including training times, proc chances, damage, and effect durations.
Reduced the Morale penalty from whipping a gladiator.
Gladiators with 7 victories can now become Veterans, choosing a permanent Health or Damage bonus.
Reworked Critical Strike and Impale.
Combat proc chances now use a smoother system that reduces extreme streaks of repeated successes or failures.
Improved Shield Block and counterattack reliability and visual timing.
Weapon Skill now grants flat bonus damage.
Added dedicated critical-hit audio and improved critical damage feedback.
Improved descriptions for skills, classes, Morale, rooms, events, and tutorials.
Added all supported languages to the demo.
Improved the layout and readability of class, training, stats, and employee information.
Pressing Escape in the Armory now returns to the Equipment screen.
Improved auto-pause behavior after arena fights and Slave Market visits.
Fixed enemy skill generation sometimes stopping before all valid skills had been considered.
Fixed opponent equipment occasionally exceeding its intended tier.
Gladiators removed from the Quarters now retain the Fatigue they have already recovered.
Fixed First Strike blessings being assigned incorrectly during team fights.
Improved opponent challenge scheduling and voice-line playback.
Fixed various additional gameplay and combat issues.
Thank you to everyone playing the demo and sending us feedback. More improvements are on the way.