Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dominus Gladiatus Demo›Events›Demo Patch #2 — Balance, Combat & Progression
In-game event

Demo Patch #2 — Balance, Combat & Progression

Dominus Gladiatus Demo · published 18 days ago · build 24846022

All eventsPlayers around this dateRead on Steam

Patch #2 is now live, bringing further balance, combat, interface, and progression improvements to the demo.

Balance & Progression

  • Arena rewards now better reflect the danger of each fight.

  • Reworked demo match progression with more varied team battles and lethal encounters.

  • Improved opponent skill and equipment generation.

  • Reduced daily Ludus upkeep and Infirmary costs.

  • Standardized weapon prices across equipment tiers.

  • Rebalanced Trident, Scissor, and practice weapon damage and range.

  • Rebalanced several skills, including training times, proc chances, damage, and effect durations.

  • Reduced the Morale penalty from whipping a gladiator.

  • Gladiators with 7 victories can now become Veterans, choosing a permanent Health or Damage bonus.

Combat Improvements

  • Reworked Critical Strike and Impale.

  • Combat proc chances now use a smoother system that reduces extreme streaks of repeated successes or failures.

  • Improved Shield Block and counterattack reliability and visual timing.

  • Weapon Skill now grants flat bonus damage.

  • Added dedicated critical-hit audio and improved critical damage feedback.

Interface & Tutorials

  • Improved descriptions for skills, classes, Morale, rooms, events, and tutorials.

  • Added all supported languages to the demo.

  • Improved the layout and readability of class, training, stats, and employee information.

  • Pressing Escape in the Armory now returns to the Equipment screen.

  • Improved auto-pause behavior after arena fights and Slave Market visits.

Bug Fixes

  • Fixed enemy skill generation sometimes stopping before all valid skills had been considered.

  • Fixed opponent equipment occasionally exceeding its intended tier.

  • Gladiators removed from the Quarters now retain the Fatigue they have already recovered.

  • Fixed First Strike blessings being assigned incorrectly during team fights.

  • Improved opponent challenge scheduling and voice-line playback.

  • Fixed various additional gameplay and combat issues.

Thank you to everyone playing the demo and sending us feedback. More improvements are on the way.

More from Dominus Gladiatus Demo

Other announcements

All events
In-game event6 Sep 2026Demo Patch #4 — Slave Market Overhaul & Combat ImprovementsDominus Gladiatus Demo — Patch #4 Patch #4 is now live! This update brings a major Slave Market overhaul , further combat improvements, better events and tutorials, and a large number of fixes and polish across the demo. Slave Market Overhaul · Completely reworked slave generation . Slaves can now have notably higher or lower starting Health, creating much more variation between potential recru…In-game event30 Aug 2026Demo Patch #3 — New Talents, Skill Changes & Procurator ReworkPatch #3 is now live, with major improvements to progression, injuries, combat skills, the Armory, and general usability. Balance & Progression · Entering the arena no longer causes Morale loss . · You now begin the demo with 120 coins . · Reworked the random chance system used by Shield Block, Riposte, Critical Strike, and Evasion to reduce extreme streaks of successes or failures. · Arena inj…In-game event19 Aug 2026Demo Patch #1 — Balance & Combat ImprovementsDominus Gladiatus Demo — Patch #1 Our first demo patch is live! We've been going through player feedback and making a number of balance, combat, and quality-of-life improvements. Balance & Gameplay · Battle Fatigue reworked · Victory: +1 Fatigue · Defeat: +2 Fatigue · Injuries can now occur after arena battles · Victory: 10% chance of injury · Defeat: 40% chance of injury · Added the Infirmary…