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Dominus Gladiatus Demo›Events›Demo Patch #1 — Balance & Combat Improvements
In-game event

Demo Patch #1 — Balance & Combat Improvements

Dominus Gladiatus Demo · published 21 days ago · build 24766789

All eventsPlayers around this dateRead on Steam

Dominus Gladiatus Demo — Patch #1

Our first demo patch is live! We've been going through player feedback and making a number of balance, combat, and quality-of-life improvements.

Balance & Gameplay

  • Battle Fatigue reworked

    • Victory: +1 Fatigue

    • Defeat: +2 Fatigue

  • Injuries can now occur after arena battles

    • Victory: 10% chance of injury

    • Defeat: 40% chance of injury

  • Added the Infirmary, allowing injured gladiators to recover between battles.

  • Removed the Temple from the demo.

  • Removed the Morale penalty from the Doctore's whip.

  • Improved gladiator selling: sell values have been rebalanced, and equipped items are now returned to the Armory when a gladiator is sold.

  • Gladiators can no longer be hit by a crowd-thrown stone when calling to the crowd at full health.

  • Added new tutorial explanations for Fatigue, Injuries, and Morale.

  • Rewarding a gladiator now grants +3 Morale, up from +2.

  • The Doctore's whip now doubles a gladiator's training speed over 2 days.

Combat Improvements

  • Improved Retiarius AI so he will no longer call to the crowd while his opponent is stunned.

  • Fixed an issue that could prevent the Retiarius from using his net during combat.

  • Added clearer damage reduction text effects during combat.

  • Added new helmet impact sound effects.

  • Fixed various bugs and issues throughout the combat system.

Thank you to everyone who has played the demo and shared feedback. Keep it coming — we're reading it and continuing to improve the game.

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