Like the Hot keys for Keyboard & Mouse players, Console Controller players now have quick access to the Stats at the press of a button. Check out your revised Keymap in the Main Menu.
Getting damaged automatically closes out Menus such as the Inventory, Stats, Database, Advances, and Quests so you can refocus on the interruption.
Previously, the only way to end your attack queue was to roll out of it. Blocking has now been added to that function.
The "Move" option in your inventory has been renamed "Move/Stack Items" for clarifications of its total functions.
Removed extra objective in Island Tutorial before Glide Tutorial.
Selecting "Trial by Fire" gives you a more detailed warning/explanation of what you're about to face.
Flight speed has been cut in half, giving better control to aerial movements.
Previously, when you were at 1 HP and you did any forceful movement like jumping, it would kill you. This has been removed to allow for more time and strategies to escape and heal when in the midst of battle.
Added sound cues and more VFX to further differentiate what kind of special attack is coming.
Timing your Directional Dodge rewards you with some bonus health if you dodge as an enemy is attacking you. (You must unlock the "Directional Dodge" skill to get the Perfect Dodge benefits!)
Camera no longer passes through walls or doors. Jake's legs/feet remain on the ground when standing at vending machines and containers.
Removed noise grain and blur from the Prologue battlefield map.
LEVEL DESIGN to compliment the new game mechanics and direction. Approximately 24 levels. (2027)
APPROXIMATELY 57 CUTSCENES/CINEMATICS in between gameplay events. (2027)