The color grading has been adjusted to be more vibrant and fantastical.
The in-game Settings Menu has been adjusted to be more user friendly with Keyboard & Mouse.
Faulty Spawn-ins for the New Game have been eliminated, no longer spawning player outside of the designated area and taking damage.
Hot Key Menus no longer overlap each other and Hot keys can be pressed without crashing.
On-screen tutorial icons now dynamically changed based upon which input is in use in real-time rather than being fixed to PC or Console until after the icon vanishes.
A 50% reduction in camera drag allows for tighter camera movement and less drag when handling rotations and sharp movements.
LEVEL DESIGN to compliment the new game mechanics and direction. Approximately 24 levels.
APPROXIMATELY 57 CUTSCENES/CINEMATICS in between gameplay events.