Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Lovely Traps DungeonEventsRock n Roll !
In-game event

Rock n Roll !

Lovely Traps Dungeon · published 4 Jun 2026, 17:16 UTC · build 23569806

All eventsPlayers around this dateRead on Steam

Changes :

  • Movable stone blocks have been re-written and now slide easily

  • Boulders no longer hurt the golem when they are moving slowly

  • The golem can stand on top of a boulder (but don't slip...)

  • The Golem can stand on props like Wooden Boxes or Barrels

  • Improved golem rag doll behaviour when being stabbed or crushed for more "impactful moment"
    (It's not a maniacal laughter, it's ... the Wind ! )
    Mwhooohohohohahahahahahaaaahihihahahaaaaaaaaa !!!

  • Level 2 backed lights have been fixed and improved

  • Checkpoints and some teleporters VFX have been improved and are now more noticeable.

  • Restart button has been added in The Arena end screen.

  • Some traps are nos more responsive

  • in level 2, traps that stayed stuck have been fixed

  • Some projectiles didn't hurt while in the air. Now they can impale the golem properly !

Please report any bug you might encounter !

More from Lovely Traps Dungeon

Other announcements

All events
In-game event10 Sep 2026Improved first skill challange and fight aiming !Hello friends ! This update focuses on two thing : · Improving the first challenge by making it more interesting and fair · Improving targeting system for both player and AIs ! For players, it means that if you don't move (attacking doesn't count), you won't risk changing target. For AIs... well you will see. Of course, all sorts of small bugs have been fixed. I can't guaranteed 0 visual glitch…In-game event1 Sep 2026More realistic movement + save fixHello dear mages ! Slight improvement : Now, when running on inclined ground, the character adapts its inclination like it did before but no longer plays cartoon character when stopping. Golem will adapt naturally ! (yes I'm proud of it ! 😋) Fixes : · Many visual issues including fire walls getting invisible in level 1 and some trees not being "in the ground". · Fixed some "bumpers" not "bumpi…Lovely Traps DungeonGame update21 Jul 2026Inventory fix + improved monsterUser Interface : · Inventory display bugs Fix · Inventory UI has been slightly improved · Inventory now has contextual informations about keys that unlock challenges you must beat to get skills Part of the new design : · The new "Crowler" is here ! · The Arena has a better lighting and improved monsters spawn. Crawler added. Good luck !