
Hello dear mages !
Now, when running on inclined ground, the character adapts its inclination like it did before but no longer plays cartoon character when stopping. Golem will adapt naturally ! (yes I'm proud of it ! 😋)
Many visual issues including fire walls getting invisible in level 1 and some trees not being "in the ground".
Fixed some "bumpers" not "bumping" nicely.
Optimised some logic in character IK (inverse kinematics, the way character limbs, hips adapt to the environment instead of using pre-baked movements. In this game, the character can even rotate to adapt to the ground).
Fixed, Optimised logic in all sorts of blueprints.
Saves corruption fixed !! I'm so sorry !