Added German interface support. Choose Deutsch from the searchable language selector in Options.
On first launch, the game uses the Steam game language when supported. Saved in-game language preferences take priority; unsupported or unavailable Steam languages use English.
Fixed text retaining the previous language when switching between English and Turkish, including panels that persist across scene changes. Cancelling a language preview restores the applied language, and editable names remain intact.
Completed missing panel translations, localized Shipyard navigation and actions, and improved long-label fitting across all three supported languages.
Gameplay Fixes
Saved games now preserve manual sea destinations, ship map positions and ship trading profit. Older saves recover ships stranded by a missing sea destination and reset incompatible profit comparisons.
Workplace staffing targets now survive daily hiring and save/load. New ship deliveries and completed staffing requirements immediately update Rank eligibility.
AI carriers prioritize the goods required by their Town Hall Mission and keep the return leg free for the next mission delivery.
Switching between cities and the world map no longer postpones autosaves indefinitely. Autosaves wait for loading to finish.
Auto Repair now charges the same price as Shipyard Repair and skips repairs when Gold is insufficient.
Ledger House Balance now shows recorded cash movements for the last 10 and 30 days. Daily wages, land tax, Administrator, storage and Guard costs are charged once per day, and rental income is credited. Workplace wages consistently use 8 Gold per worker per day.
Manual and automatic trade cash movements appear in the city's ledger. Existing saves start recording this history after the update.
Performance
Reduced daily port-income processing costs for large fleets.
Improved save processing for long Church histories and fleets containing unavailable content.
Reduced city minimap CPU and redraw work while the camera and buildings remain unchanged.
Interface Readability
AI ship-owner portraits now use individual framing and fit inside the lower-left medallion without covering its metal border.
Guild Panel privilege states and fees are larger and darker, with wider status columns. Footer information has clearer text and more room for long values.
Cities and Navigation
Refined city color grading with clearer midtone contrast, subtly cooler shadows and warmer highlights while preserving bright facade detail.