In-game event

Update 15, Blending Together

ReTrime · published · build 18594312

New Items:
Timeless Blades
Recipe: Clock Pointers/Directed Knives + Aether.


  • Fire1: Throw a giant spear that creates static knives as it travels.
  • After hitting any enemy or surface, the spear teleports backwards, retargets towards its nearest enemy and fires itself again. This can repeat up to 4 times.
  • Once the spear disappears, all knives are thrown towards their nearest enemies.


Wand
Recipe: Minigun/Railgun + Past.


  • Fire1: Rapidly fire magic orbs which speed up spell cooldowns by 0.05s on hit.
  • Fire2: Fire a piercing laser which speeds up spell cooldowns by 1s per enemy hit.


Flail
Recipe: Boomerang/Yoyo + Sword.


  • A spike ball freely swings connected to the flail by a chain, damaging all enemies it touches.
  • Fire1: Swing the flail, throwing the ball forward then pulling it back.


Electri-Sentry
Recipe: Sandstone Sentry + Voltaic Ore.


  • Fire1: Place a sentry which automatically targets nearby enemies, firing short-range electricity currents that cannot miss.
  • Makes other sentries fire an electricity ring every second, dealing 10 damage to all nearby enemies.


World Changes:

  • Terrain is now smooth shaded.
  • Terrain materials smoothly transition between areas.
  • Put the sea grass material on the oasis.
  • Some visual improvements to the ocean current, specially on the main menu.
  • Added a safe guard so you can't get softlocked on the Underground Ruin elevator.


Item Changes:

  • Warp Stone map now uses a separate camera, so it renders the world in real time (at a 5th of the game's frame rate for performance) and I don't have to bother remaking a bunch of images every time an update changes the world.
  • Added a player indicator to the Warp Stone map.
  • Crouching after all carts have left the portal will cause the Train to stop and explode.
  • Spider Sentry's legs now attempt to find targets within 100 meters to walk towards if the sentry using them isn't targeting anything and has a lower sight range than that.
  • Increased Fireball's explosion radius. You no longer get damaged by the explosion and only receive burning for 2 seconds if caught in it.
  • Anchor is crafted using a Flail instead of a Harpoon.
  • All of the knives, spears and boomerangs disappear from your hand during their throwing animation.


Enemy Changes:

  • Coda Drones turn white when ragdolling.
  • Poison Flowers, Shellfish and Spiders lose certain parts when ragdolling, as those represent the items they drop.
  • Assalt/Sniper Sentinels have a shorter target distance, no longer shooting at you from anywhere.
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