In-game event

Update 33, Speed of Sound

ReTrime · published · build 24508093

New Hyper Weapon:


War Accelerator


  • Fire1: Quickly step forward a short distance and swing the hammer, dealing great damage to every enemy in a wide area in front of you.
  • Fire2: Jump really high, then stop mid-air and slam in the direction you're facing, creating a devastating shockwave that is larger the farther you slammed.
  • Slamming directly onto an enemy refreshes the slam's cooldown.
  • Hammer: No changes.
  • Pickaxe: The slam cracks the ground for 10 seconds, constantly damaging and stunning enemies standing over the cracks.
  • Hydro-Hammer: The slam releases 12 homing explosives.
  • Techno-Hammer: The slam creates a large upwards beam that lasts 20 seconds, dealing constant damage and applying Volatile.
  • Maul: Step farther before swinging.
    Increased slam speed and jump height before slamming.
  • Frostburn Hammer: The swing applies Burn.
    The slam applies Frostbite.
  • Builder: After swinging, fires a barrage of 12 fast projectiles towards the nearest enemy.
    The slam creates a ring of 6 barriers that last 20 seconds.

Other changes:

  • 20 new enemy spawn sounds. Each naturally spawning enemy is assigned one or more sounds that play once they are spawned during a wave. This is especially interesting on random mode!
  • 8 new looping ambient sounds. For things like rain, being underwater, the oasis waterfall, flies swarming desert bones, wind blowing through trees, etc...
  • New "Ambient volume" and "Ambient water muffling" settings, and a button that plays a random ambient sound to test them.
  • Added wind chimes that play an ambient sound throughout the garden. Attacking them plays a little sound and animation.
  • Fixed guardian commands not working.
  • Added the Rock Harpy to the game over screen.
  • Changed the Reflections setting's default value to Slow, because they're way too poorly optimized.
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