Also updated the demo!
New Hyper Weapons:
With these, there are now 400 items!
Anomaly Sign

- Fire1: Rapidly fires wide oscillating spreads of 8 projectiles. Becomes way more accurate while crouching.
- Fire2: Spins while firing 4 spirals of 48 powerful barriers.
- "Bomb" cooldown recharges by grazing enemy attacks.
- Starfish: No changes.
- Cactus Bud: Getting hit also charges the "Bomb" cooldown; twice as fast as grazing.
- Scatter Barrel: Before bombing, allied projectiles redirect towards their nearest enemy.
- Lead Star: Halved barrier damage.
Before and after bombing, allied projectiles redirect towards their nearest enemy. - Needler: Projectiles detonate on impact, dealing damage in a small area.
- Voltaic Nailgun: Projectiles apply Volatile.
- DNAilgun: Fires 2 spreads of 5 projectiles instead.
Pet Rock Army

- Summons 50 small rocks that stand in formation in front of you.
- Fire1: Quickly throw the rocks. They grab enemies dealing constant damage, and dig terrain.
- After 3 seconds of digging, rocks will find and hold a bomb. Throwing a rock that has a bomb will cause it to detonate on impact.
- Fire2: Call all rocks that are attacking enemies back in formation, and sort it so that rocks without bombs are thrown first.
- Fire3: Sort the formation so that rocks with bombs are thrown first.
- Pet Rock: No changes.
- Pet Bomb: Explosion radius doubled.
- Fish Egg: Rocks dig up bombs twice as fast underwater.
- Crystal Egg: Rocks dig up bombs twice as fast underwater.
+20 extra rocks. - Pet Stars: +20 extra rocks.
- Pole Stars: +20 extra rocks.
Rocks with bombs home in towards their nearest enemy when thrown. - Broken Clock: Rocks move faster.
Gain Speed while throwing rocks. - Ghost Polyp: Rocks move faster.
Gain Speed and Invisible while throwing rocks.
World Harvester

- Summons a massive drill that falls from the sky above you and begins digging into the earth, constantly releasing explosive rocks in all directions and creating cracks that slash upwards.
- These attacks can hit you and your allies, but for way less damage than they deal to enemies.
- Fire1: Speed up the drill, making it attack twice as fast.
- Fire2: Slow down the drill, making it attack half as fast.
- Drill Gun: No changes.
- Time Piercer: iFire2 Stops the drill completely.
- Shovel: The drill releases 50% more explosive rocks.
- Pickaxe: The drill creates 2 extra cracks per attack.
- Battle Axe: Holding fire1 gradually increases how fast the drill spins and attacks, tripling after 3 seconds.
- Chainsaw: Holding fire1 gradually increases how fast the drill spins and attacks, tripling after 1 second.
- Dual Chainsaw: Fire1: Makes the drill attack four times as fast.
Damage dealt to you and allies is increased by 50%.
Sun King's Staff

- Fire1: Charge up for 1s and thrust forward; If fully charged, shoot a fireball that pierces and applies Burn; If not, do a simple melee attack that sticks the staff to terrain and perch on top of it.
- While perched, you can jump out of the staff or press fire1 again to fall.
- Fire2: While in the air or perched, quickly slam down causing a powerful explosion that applies Burn. Its size scales with the distance fallen.
- Pike: No changes.
- Northern Pike: The fireball splits into 2 upon disappearing.
- Hydra Pike: The fireball splits into 2 upon disappearing, and those split once again.
- Pull Pike: The slam pulls enemies towards you.
- Carmine Polearm: While perched, receive Phantom Pain(30) from the nearest enemy 5 times per second.
- Elephant Goad: Enemies travel with the fireball while burning.
Godspeed Hyperspear

- Fire1: Place the spear in front of you, it floats for half a second before shooting forward extremely fast.
- On impact, the spear sticks for half a second before disappearing in a beam of light that damages enemies.
- Throwing Spear: No changes.
- Trident: Spear sticks for a full second and creates an extra beam.
- Starlight Spear: Spear sticks for a full second and creates an extra beam.
Beams cause explosions, dealing damage in a large area. - Time Spear: Upon disappearing, the spear creates 2 smaller spears near the target. They redirect and fire themselves towards it one at a time, each dealing half the damage of the original one.
- Clock Pointers: Upon disappearing, the spear creates 5 smaller spears near the target. They redirect and fire themselves towards it one at a time, each dealing half the damage of the original one.
Fire2: Throw a spear that teleports you to it upon disappearing instead of firing a beam and creating smaller ones. - Crimson Spear: The beam heals allies and yourself 100hp. Can overheal.
- Beam Spear: The beam lasts 5 seconds, dealing half damage 4 times per second.
Neverending Knives

- Fire1: Fire a constant barrage of knives that pierce everything.
- Throwing Knives: No changes.
- Void Knives: Knives aren't affected by gravity.
A third of the knives reset enemy velocity on hit. - Time Knives: On hit: An extra knife gets created nearby, it floats while aiming towards the enemy. Releasing fire1 releases all these knives.
- Blood Knives: On hit: An extra knife gets created nearby, it floats while aiming towards the enemy. Releasing fire1 releases all these knives.
Extra knives heal you 3hp on hit. Can overheal. - Directed Knives: On hit: An extra knife gets created, it floats in the air near the enemy while aiming towards it. Releasing fire1 releases all these knives.
Other Changes:
- Improved the character select screen to make it clearer you can choose up to 3 characters.
- The character swap buttons are always visible in your inventory if you selected more than one for the run. Hovering over them while not resting at a bench explains the mechanic.
- Fixed some softlocks with the boss challenger system.
- Fixed some issues with enemy attacks that predict your movement while you have the Invisible status effect.
- Fixed some issues with the arsenal when changing saves and on the first time you play after an update adds new items.
- Fixed the Fall spell's visual effects not matching its explosion radius.
- Renamed the "Lacerator" to "Blender" and made it orange.
- Removed the War Accelerator's Pickaxe variant as the pickaxe now becomes the World Harvester.
- Added an air bubble around the ocean bench.