Upgradia · published

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Hello Adventurers!
This update focuses on fresh UI customization, new cooking content, clearer combat feedback, profession quality-of-life, and a few important follow-up fixes from recent reports.
Your suggestions and support have been amazing, and we have already managed to add many of them to the game in the last couple of weeks, and more are planned for future updates too, keep the ideas coming!
New UI Customization
Dark Mode has been added as an unlocked-by-default graphics option.
An Always Night graphics option has been added.
Players can now unlock and select UI Theme Colors for the main panels and tabs.
New UI Theme Colors include Ocean, Forest, Royal, Ember, and Starry.
New UI Theme Dyes can very rarely drop from dungeon enemies and dungeon chests.
Dungeon Chest preview windows now show the new UI Theme Dyes in their possible cosmetic dye drops.
New Cooking Content
Added 11 new Basic Fire foods, including 6 Mana-restoring cooked items and 5 Stamina-restoring cooked items.
Added 15 new Cooking Station recipes focused on Mana and Stamina restoration.
10 existing Basic Fire foods now restore a second resource as well as HP.
Basic Fire has been updated.
Basic Fire now has HP, Stamina, and Mana filters in the Add to Queue list.
Basic Fire and Cooking Stations now continue more reliably after switching tabs, windows or offline.
Journal And Profession Quality Of Life
Crop, fish, forage, and mining selection panels now have expandable views.
Equipment can now be compared against currently equipped gear. (Press Shift while hovering)
Bank storage now supports Shift-click quick transfer.
The Village Lake now has its own fishing board.
The Village Pond now has its own fishing board.
The Journal now has a search bar across the full journal.
Journal search results can be clicked to open matching detail views where supported.
Profession auto tooltips now render above cards and panels correctly.
Enemy Rarity Update
Enemy rarity has been expanded and corrected.
Uncommon and Legend enemies can now appear.
Rare and Elite now scale in the expected order.
Normal party fights can now roll enemy rarities too.
Uncommon gives improved gold and XP.
Rare adds +1 extra loot roll.
Elite adds +3 extra loot rolls.
Legend adds +5 extra loot rolls.
Combat Clarity
Combat HP, Stamina, and Mana bar numbers are now easier to read when low or empty.
More combat statuses now display with icons and tooltips.
Warrior passives now have clearer combat indicators for Last Stand Rage and Warlord Mastery.
Village Fixes
Village doors and the Village Mine entrance now use one shared placement source.
Village door hover frames now stay locked to the door art.
Village lamp, planter, tree, gate, and cutscene NPC layering has been tightened.
Other players in the Village should keep their equipped gear and cosmetics visible.
Village bakery lighting transitions have been smoothed.
Player shadows near Village water now become avatar-shaped water reflections.
Travel Fixes
Travel scene tree layers have been cleaned up.
The main travel forest backdrop has had its tree join tightened.
Resolved travel battles now show a proper encounter complete message.
Quest And Reward Fixes
Area boss reputation rewards now resolve through canonical boss names and aliases.
Quest kill progress improved.
Profession And Bank Fixes
Bank rename now uses the in-game prompt.
Tree sapling purchase cards now show their daily purchase limits correctly.
Passive Farming daily board tasks should now track passive crop harvests correctly.
Special mining stock now clears correctly when depleted.
Location-limited special foraging stocks now refresh properly.
Dungeon Fixes
Dungeon ready checks keep the dungeon scene visible while players are preparing.
Skipped or failed dungeon ready checks should leave players with a way out.
Other
Active Fishing dailies now use the lighter 5-10 catch range.
Fishing daily board offers no longer roll boss fish.
Azure and Emerald profile themes now require their matching Profile Dyes again.
See you in the world!
Happy Adventuring