Hello Adventurers!
This update focuses on smoother progression, a more useful Bank, and important fixes across dungeons, professions, quests, consumables, and multiplayer.
Bank Improvements
Bank organization has been improved with more precise slot handling.
Items, equipment, and cards can now be placed into specific bank slots more reliably.
Bank tab names can now be renamed for easier organization.
Combat
Combat buff potions such as Strength Elixirs, Defense Tonics, Speed Brews, and Magic Infusions now apply properly.
Fight-count buffs now count down properly in solo, party, and dungeon combat.
Buff charges now only deplete when a fight actually ends, not every turn.
Mending Light can now properly target party members.
Rallying Cry uses the same ally-target support flow as Mending Light.
Party and dungeon support skill animations should now resolve to the correct ally target.
Party and dungeon cooldown checks have been tightened.
Skills now respect cooldowns correctly in party combat.
Hover sounds were reduced where buttons could repeatedly fire audio resulting in a crash.
Party And Dungeon
Failed dungeon ready/entry checks should not consume a dungeon charge.
Party chat availability checks have been tightened.
Item And UI
Two-handed Colossus Blade-style weapons should now appear in the correct Trading Post section.
Reward labels now use clearer currency wording where old “coins” text could appear.
Bank withdrawals refresh faster so seeds work without a relog.
Requirement labels are clearer.
Nightfall Dagger’s requirement has been corrected.
Pineapple Seeds and seed icons have been corrected.
Chitin and Leather use their proper material icons again.
Mine and Town Gates chat typing no longer moves the player.
Daily Quest Balance
Active Fishing daily requirements have been reduced so they are more reasonable.
Other Fixes
Rapid smelting should no longer show save revision conflict errors.
Location-gated passive mining stocks now sync from the server more reliably.
Arcadium Ore and other location stock displays should no longer show stale amounts.
Active Farming plots no longer carry watered/fertilized state to the next crop without consuming Water or Fertilizer. See you in the world!