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Incinerator Inc PlaytestEventsIncinerator Inc Playtest 0.1.2 Changelog
Game update

Incinerator Inc Playtest 0.1.2 Changelog

Incinerator Inc Playtest · published 30 Aug 2026, 13:19 UTC · build 25021163

All eventsPlayers around this dateRead on Steam

Thanks to everyone who's sent feedback so far, and especially to Rory for the first Linux report. Nearly everything below came straight from it.

Reminder Feedback link after you've had a play (preferably after the tip mission but ok at any time): https://forms.gle/XToNWWJw71NSDPUh7Bug Report Link (you can now click a button in-game using the F1 playtest menu → Copy Diagnostics to fill out the second box on the report faster): https://forms.gle/aHuhBeV16DjZhsna9

Spent a lot of time on optimisation and I hope it helps - the Tip performance problem got taken apart properly this time and should hopefully run smoother - please report if not.

If performance is still poor for you, please send a report with your quality preset and hardware - there's a Copy Diagnostics button in the playtest tools panel (F1) that you can paste into the Google Form.

GRAPHICS SETTINGS - NEW

There's now a proper settings screen with General, Video and Audio tabs.

  • Three quality presets: Low, Medium and High, plus Custom if you want to set things yourself. New installs default to Medium.

  • Video options: resolution, window mode, VSync, framerate cap, anti-aliasing, render scale, shadow distance, texture quality and effects density.

  • If the game runs badly for you, drop to Low first. It cuts shadows, ambient occlusion, render scale and effect density together.

  • Everything saves between sessions.

  • Resolutions below 1280×720 are no longer offered as the menus became unusable under those sizes.

PERFORMANCE

  • Large reworking of how the game submits work to your graphics card. The Tip now runs roughly 40–70% faster during heavy burns on the same hardware.

  • Memory use during a Tip run dropped by around 3GB.

  • Anti-aliasing switched from MSAA to SMAA, better coverage of fences, foliage and fire, and cheaper.

  • Opening the phone was costing a noticeable hitch. It was rebuilding a screen you weren't looking at every time. Fixed.

  • The Tip was dark so brightened it up a little.

FIXES

  • Achievements should now actually record. They were being earned and thrown away.

  • Fixed an issue where empty item groups would never clean themselves up after being burned.

MONEY

  • The balance should no longer dips downwards before counting up. It now only ever moves when a money chip lands on it, and counts up from wherever it currently sits.

  • Money flying to your balance no longer silently fails when a job panel closes mid-animation.

  • Burning certain street items now correctly FINES you instead of paying out. Some of it was was accidentally earning you money.

  • Bigger street bags now cost you more than small ones.

PHONE

  • Fixed "{Name} is typing..." getting stuck on screen or reappearing after you'd already read a message.

  • The unread/job/shop badges should now clears properly once you've read a message or viewed the appropriate tab.

  • The unread badge now survives saving and loading.

MOVEMENT

  • Sprinting into a jump now keeps your speed. Previously you dropped to walking pace the moment you left the ground.

  • Running off a ledge keeps your speed too.

  • You can no longer start a crouch in mid-air. Crouching before you fall still works.

  • Heavy tools now reduce your jump height. The industrial blowtorch and the flamethrower are not light, and it shows.

PERFORMANCE

  • Fixed a scoring system that kept running during offsite jobs when it had no business doing so. This was costing framerate at the Tip and got worse the more you burned.

  • Fixed pile bonuses from an offsite job occasionally paying out after you'd already travelled home.

KNOWN ISSUES

  • It's still not obvious enough which items belong to a job. The highlight ping is next.

  • Walking into the back of a copper still gets you nicked. They should have to be facing you.

  • Fire can render through some skips and container walls at the Tip.

Keep the reports coming. The feedback button / link goes straight to me.

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