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Incinerator Inc PlaytestEventsIncinerator Inc - Playtest 0.1.3 Update
In-game event

Incinerator Inc - Playtest 0.1.3 Update

Incinerator Inc Playtest · published 3 Sep 2026, 22:10 UTC · build 25111698

All eventsPlayers around this dateRead on Steam

Thanks to to those who are continuing to test after the updates, especially to Sean and friends, Rory and Rich.

Reminder Feedback link after you've had a play (preferably after the tip mission but ok at any time): https://forms.gle/XToNWWJw71NSDPUh7

Bug Report Link (you can now click a button in-game using the F1 playtest menu → Copy Diagnostics to fill out the second box on the report faster): https://forms.gle/aHuhBeV16DjZhsna9

Alternatively you can post it on Discord as well in the dedicated channels: https://discord.gg/X8Z9yQeXR2

If performance is poor for you, please send a report with your quality preset and hardware - there's a Copy Diagnostics button in the playtest tools panel (F1) that you can paste into the Bug Report Google Form.

NEW

  • Adding a starting tutorial system to guide players on what to do and how all the mechanics work. This can be skipped if you want to work it out. There are still pop up hints throughout gameplay unless you disable them in the settings.

  • Added heat consequence system - standing in or too close to a fire for too long now applies an effect where the player is unable to do anything until they move out of the flames and cool off.

  • Added a ping system when you hit the Q Key. It adds a pulsing shell around up to 12 items in a job. If you are having difficulty finding what items are part of a contract in the yard, or what items remain on an offsite job (that's the tip for now), it helps you identify it.

  • Ping system also points 3 arrows at the 3 nearest objects in a job or at the tip to help find remaining items.

  • Added a smouldering / fire starting sound to make it more obvious when an item is starting to catch.

  • Added more smoke to show it's more obvious that an item is beginning to catch.

  • Added details on a prompt when aiming at an item which is smouldering to make it more obvious it's beginning to catch.

BUG FIXES

  • Fixed a case where as you're finishing job in the tip you get nicked (arrested) by the cops and the screen either gets stuck on the load screen or you come back to the yard with a broken UI. You now get told to lose the cops before being able to make a getaway.

  • Fixed floating rubbish around the streets when you burn items away from under it. Fruit and veg should also be burnable now.

CONTROLS

  • Changed dropping and powering up for throwing an item to Left Mouse Click. The launch bar should also be faster.

OPTIMISATION

  • Spent more time optimising and making object and effect pools, putting in more upper limits that you shouldn't notice in how the game looks, but should handle how fire is tracked both on and off screen better so that it improves performance.

  • Improved how some shaders clean up their materials so that they use less memory.

  • Optimised how background ambience is handled so that it's buffered instead, saving memory.

GRAPHICS SETTINGS

  • The three quality presets are more distingushed, as well and custom allows you to set things yourself -> upped texture memory to make it clearer for those with beefier GPUs.

STATS SCREEN

  • Split some categories and named them so they made more sense.

ACHIEVEMENTS

  • Achievements: The achievements after Big Dave's Wife's first job properly behave now and fire when they should.

PHYSICS

  • Improved how carried items collide with the items in the world (they should no longer go flying out of the yard on collision and react to fences and other items that should block them better.

  • Improved player collision on assemblies (modular items with many parts like cabinets, lamps, etc). They should now react to the player rather than be frozen in some cases.

  • Carrying an item now slows the player down based on the items weight. Sprinting is disabled over 10kg items - therefore with bags you can sprint but most other items will stop you sprinting while carrying.

  • Different tools now slow the player down based on their weight, e.g. Industrial Blowtorch and Flamethrower are the heaviest items therefore slow sprint speed and reduce jump height.

WORLD

  • Made the food items burnable and modified prefabs to stop them floating. You can clean up the neighbourhood (for fines atm) and Big Dave's scouldings. A Neighbourhood cleanup job is planned for a later version.

  • Bottles thrown and items burned are now differentiated. Go around lobbing glass bottles -> Big Dave scoulds you for that instead of burning.

KNOWN ISSUES - WILL BE FIXED IN 0.1.4

  • Walking into the back of a copper still gets you nicked. They should have to be facing you.

  • Fire can render through some skips and container walls at the Tip.

More from Incinerator Inc Playtest

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