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project paradox playtestEventsPatch Notes - Upgrade Rarity, Fireball Updates, and Trap Improvements
Game update

Patch Notes - Upgrade Rarity, Fireball Updates, and Trap Improvements

project paradox playtest · published 28 Jul 2026, 04:52 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Upgrade Rarity, Fireball Updates, and Trap Improvements

New Features

  • Rotating Platform Traps - Added shootable platform controls that temporarily tip platforms before returning them to their normal position.
  • Fireball Spread - Fireball now launches with a wider spread for improved area coverage.
  • Projectile Death Triggers - Perks can now trigger when projectiles impact, expire, or detonate.
  • Updated Inferno Behavior - Inferno fire tornadoes now trigger when fireball projectiles end, with a chance to proc instead of activating on every cast.

Upgrade & Progression Updates

  • Upgrade Rarity Rolls - Upgrade choices now select rarity more consistently before selecting the specific upgrade.
  • Earlier Access to Higher Rarities - Rare, Epic, and Legendary upgrades are no longer blocked behind fixed party-level thresholds.
  • Lucky Break - Lucky Break now correctly improves the odds of receiving higher-rarity upgrades.

Bug Fixes & Polish

  • Paused Fuse Timer - Explosive barrel fuses now stop counting down while gameplay is paused.
  • Platform Barrel Respawns - Platform barrels now return to their correct authored positions and rotations after respawning.
  • Enemy Movement Stability - Ranged enemies using A* movement no longer fight the grounding system, reducing visible movement jitter.
  • Shield Aura Presentation - Shield links now use cleaner target bounds and avoid temporary VFX bounds, preventing misplaced or stretched visuals.
  • Trap Feedback - Added additional audio feedback for platform and environmental interactions.
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