Patch Notes - Upgrade Rarity, Fireball Updates, and Trap Improvements
New Features
- Rotating Platform Traps - Added shootable platform controls that temporarily tip platforms before returning them to their normal position.
- Fireball Spread - Fireball now launches with a wider spread for improved area coverage.
- Projectile Death Triggers - Perks can now trigger when projectiles impact, expire, or detonate.
- Updated Inferno Behavior - Inferno fire tornadoes now trigger when fireball projectiles end, with a chance to proc instead of activating on every cast.
Upgrade & Progression Updates
- Upgrade Rarity Rolls - Upgrade choices now select rarity more consistently before selecting the specific upgrade.
- Earlier Access to Higher Rarities - Rare, Epic, and Legendary upgrades are no longer blocked behind fixed party-level thresholds.
- Lucky Break - Lucky Break now correctly improves the odds of receiving higher-rarity upgrades.
Bug Fixes & Polish
- Paused Fuse Timer - Explosive barrel fuses now stop counting down while gameplay is paused.
- Platform Barrel Respawns - Platform barrels now return to their correct authored positions and rotations after respawning.
- Enemy Movement Stability - Ranged enemies using A* movement no longer fight the grounding system, reducing visible movement jitter.
- Shield Aura Presentation - Shield links now use cleaner target bounds and avoid temporary VFX bounds, preventing misplaced or stretched visuals.
- Trap Feedback - Added additional audio feedback for platform and environmental interactions.