Patch Notes - Mission Setup, Modifiers, Reward Machine, and Laser Rifle Updates
New Features
- Mission Setup - Added a new pre-mission setup screen where players can choose the mission map, mission length, and active modifiers before launching a run.
- Mission Modifiers - Added selectable mission modifiers that change how a run plays and adjust the final Victory Token payout.
- Reward Machine - Added a new reward machine in the Hub. Completing a run grants a machine use, letting players spin for an eligible upgrade reward.
- Laser Rifle Ricochet Path - Added new Laser Rifle upgrades focused on bouncing and chaining shots through enemies and terrain.
- Laser Rifle Minigun Path - Added a new Laser Rifle path focused on sustained rapid fire and spin-up style upgrades.
- Laser Rifle Sniper Path - Added a new Laser Rifle path focused on precision shots, shield breaking, and rail-sniper style upgrades.
Mission Settings & Modifiers Explained
- Before starting a run, players can now configure the mission instead of launching straight into the default setup.
- Mission length changes the base reward and run structure.
- Modifiers add special rules such as faster enemies, beefier enemies, shielded enemies, larger enemies, scarcer supplies, extra pickups, lower pressure, high pressure, and boss contracts.
- Some modifiers make the run harder and increase payout, while others can make the run easier or change pacing.
- The current payout is shown before launch, including base reward, modifier reward changes, and boss reward bonuses.
- Boss Contract can add a final boss objective to the mission.
Reward Machine Explained
- After completing a run, players earn a use for the Hub reward machine.
- The machine spins through eligible upgrade rewards and lands on one reward.
- Rewards are pulled from upgrades the player can still unlock.
- The machine shows reward rarity, name, and description when the spin finishes.
- The system tracks available uses and the last reward earned.
Laser Rifle Updates
- Added ricochet upgrades that let Laser Rifle shots bounce after impact.
- Added refraction-style upgrades that support chaining and bouncing shot behavior.
- Added Minigun path upgrades, including Belt Feed and Full Spin style upgrades for sustained fire.
- Added Sniper path upgrades, including Rail Sniper and Shieldbreaker Scope style upgrades for precision-focused play.
- Added distance-based and bounce-aware damage behavior for upgraded Laser Rifle shots.
Gameplay Improvements
- Mission modifiers now affect live gameplay, including enemy health, shields, move speed, attack pacing, enemy size, spawn rate, pickup drops, and boss presence.
- Mission rewards now account for selected difficulty, modifiers, and boss objectives.
- Power-up drops and spawning now respect selected mission modifiers.
New Modifier Options
- Beefy Enemies - Enemies have more health.
- Fast Enemies - Enemies move faster.
- Frenzied Enemies - Enemies attack more often.
- Larger Enemies - Enemies are physically larger with matching melee reach.
- Shielded Enemies - Enemies gain extra shield durability.
- High Pressure - Enemy waves arrive more aggressively.
- Lower Pressure - Enemy waves arrive less aggressively.
- Extra Pickups - Power-up pickups spawn more often.
- Scarce Supplies - Higher payout with tougher pressure rules.
- Boss Contract - Adds a final boss objective to the mission.
Bug Fixes & Polish
- Improved mission setup UI readability and payout display.
- Improved Hub interaction behavior for the reward machine.
- Improved reward machine screen effects, reel animation, and sound feedback.
- Improved Laser Rifle hit detection so ricochets avoid self-hits more reliably.