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project paradox playtestEventsPatch Notes - Mission Setup, Modifiers, Reward Machine, and Laser Rifle Updates
Game update

Patch Notes - Mission Setup, Modifiers, Reward Machine, and Laser Rifle Updates

project paradox playtest · published 7 Jul 2026, 20:35 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Mission Setup, Modifiers, Reward Machine, and Laser Rifle Updates

New Features

  • Mission Setup - Added a new pre-mission setup screen where players can choose the mission map, mission length, and active modifiers before launching a run.
  • Mission Modifiers - Added selectable mission modifiers that change how a run plays and adjust the final Victory Token payout.
  • Reward Machine - Added a new reward machine in the Hub. Completing a run grants a machine use, letting players spin for an eligible upgrade reward.
  • Laser Rifle Ricochet Path - Added new Laser Rifle upgrades focused on bouncing and chaining shots through enemies and terrain.
  • Laser Rifle Minigun Path - Added a new Laser Rifle path focused on sustained rapid fire and spin-up style upgrades.
  • Laser Rifle Sniper Path - Added a new Laser Rifle path focused on precision shots, shield breaking, and rail-sniper style upgrades.

Mission Settings & Modifiers Explained

  • Before starting a run, players can now configure the mission instead of launching straight into the default setup.
  • Mission length changes the base reward and run structure.
  • Modifiers add special rules such as faster enemies, beefier enemies, shielded enemies, larger enemies, scarcer supplies, extra pickups, lower pressure, high pressure, and boss contracts.
  • Some modifiers make the run harder and increase payout, while others can make the run easier or change pacing.
  • The current payout is shown before launch, including base reward, modifier reward changes, and boss reward bonuses.
  • Boss Contract can add a final boss objective to the mission.

Reward Machine Explained

  • After completing a run, players earn a use for the Hub reward machine.
  • The machine spins through eligible upgrade rewards and lands on one reward.
  • Rewards are pulled from upgrades the player can still unlock.
  • The machine shows reward rarity, name, and description when the spin finishes.
  • The system tracks available uses and the last reward earned.

Laser Rifle Updates

  • Added ricochet upgrades that let Laser Rifle shots bounce after impact.
  • Added refraction-style upgrades that support chaining and bouncing shot behavior.
  • Added Minigun path upgrades, including Belt Feed and Full Spin style upgrades for sustained fire.
  • Added Sniper path upgrades, including Rail Sniper and Shieldbreaker Scope style upgrades for precision-focused play.
  • Added distance-based and bounce-aware damage behavior for upgraded Laser Rifle shots.

Gameplay Improvements

  • Mission modifiers now affect live gameplay, including enemy health, shields, move speed, attack pacing, enemy size, spawn rate, pickup drops, and boss presence.
  • Mission rewards now account for selected difficulty, modifiers, and boss objectives.
  • Power-up drops and spawning now respect selected mission modifiers.

New Modifier Options

  • Beefy Enemies - Enemies have more health.
  • Fast Enemies - Enemies move faster.
  • Frenzied Enemies - Enemies attack more often.
  • Larger Enemies - Enemies are physically larger with matching melee reach.
  • Shielded Enemies - Enemies gain extra shield durability.
  • High Pressure - Enemy waves arrive more aggressively.
  • Lower Pressure - Enemy waves arrive less aggressively.
  • Extra Pickups - Power-up pickups spawn more often.
  • Scarce Supplies - Higher payout with tougher pressure rules.
  • Boss Contract - Adds a final boss objective to the mission.

Bug Fixes & Polish

  • Improved mission setup UI readability and payout display.
  • Improved Hub interaction behavior for the reward machine.
  • Improved reward machine screen effects, reel animation, and sound feedback.
  • Improved Laser Rifle hit detection so ricochets avoid self-hits more reliably.
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