Patch Notes - Settings, Rewards, Enemy AI, and Visual Polish
New Features
- Controller Menu Navigation - Added controller support for navigating menus.
- Settings Menu Overhaul - Reworked the settings menu with separate Graphics, Gameplay, Audio, and Controls sections.
- Control Rebinding - Added control rebinding with conflict detection.
- Expanded Graphics Options - Added settings for frame limit, V-Sync, shadows, anti-aliasing, texture quality, post-processing, dynamic resolution, and manual render scale.
- Victory Token Notifications - Added a new reward notification when players earn Victory Tokens.
- New Bishop Enemy Visuals - Added the new Bishop model and textures.
Gameplay Improvements
- Improved enemy AI pathfinding with better reachable-destination handling.
- Improved swarm enemy spacing using better footprint detection.
- Improved melee enemy behavior when using modular AI.
- Increased bomber flyby speed.
- Increased bomber bomb radius.
- Improved player animator recovery so remote players are less likely to appear stuck in airborne or landing states.
- Improved shop affordability indicators with better screen clamping, edge padding, and UI blocking checks.
Visual & UI Polish
- Improved damage popup and shield popup animations.
- Improved loading screen blocking and logo glow styling.
- Updated the project logo presentation on loading screens.
- Improved shop notification presentation.
Bug Fixes
- Fixed cases where remote player animation could remain in an airborne state while grounded.
- Fixed slide and locomotion replication issues affecting player animation state.
- Fixed enemy pathing cases where enemies could pick unreachable destinations.
- Fixed shop notification icons appearing awkwardly off-screen or over blocking UI.
- Fixed damage popup presentation issues.