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project paradox playtestEventsPatch Notes - Settings, Rewards, Enemy AI, and Visual Polish
Game update

Patch Notes - Settings, Rewards, Enemy AI, and Visual Polish

project paradox playtest · published 6 Jul 2026, 22:53 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Settings, Rewards, Enemy AI, and Visual Polish

New Features

  • Controller Menu Navigation - Added controller support for navigating menus.
  • Settings Menu Overhaul - Reworked the settings menu with separate Graphics, Gameplay, Audio, and Controls sections.
  • Control Rebinding - Added control rebinding with conflict detection.
  • Expanded Graphics Options - Added settings for frame limit, V-Sync, shadows, anti-aliasing, texture quality, post-processing, dynamic resolution, and manual render scale.
  • Victory Token Notifications - Added a new reward notification when players earn Victory Tokens.
  • New Bishop Enemy Visuals - Added the new Bishop model and textures.

Gameplay Improvements

  • Improved enemy AI pathfinding with better reachable-destination handling.
  • Improved swarm enemy spacing using better footprint detection.
  • Improved melee enemy behavior when using modular AI.
  • Increased bomber flyby speed.
  • Increased bomber bomb radius.
  • Improved player animator recovery so remote players are less likely to appear stuck in airborne or landing states.
  • Improved shop affordability indicators with better screen clamping, edge padding, and UI blocking checks.

Visual & UI Polish

  • Improved damage popup and shield popup animations.
  • Improved loading screen blocking and logo glow styling.
  • Updated the project logo presentation on loading screens.
  • Improved shop notification presentation.

Bug Fixes

  • Fixed cases where remote player animation could remain in an airborne state while grounded.
  • Fixed slide and locomotion replication issues affecting player animation state.
  • Fixed enemy pathing cases where enemies could pick unreachable destinations.
  • Fixed shop notification icons appearing awkwardly off-screen or over blocking UI.
  • Fixed damage popup presentation issues.
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project paradox playteGame update11 Sep 2026v0.3.1.3 Patch Notesv0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use…project paradox playteGame update1 Sep 2026v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvementsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown…project paradox playteGame update29 Aug 2026v0.3.1 Patch Notes - Aria Special Refinements and Combat FeelPatch Notes - Aria Special Refinements and Combat Feel Aria's Crimson Eclipse · Improved tether movement so captured enemies trail behind Aria's slam target more naturally. · Reduced the delay before captured enemies begin their slam descent. · Replaced the slam location ring with a larger, cleaner X-shaped impact marker. · Aria's primary fire now continues normally while the Special is searchi…