project paradox playtest · published
Aria Hair Motion - Added motion to Aria's hair for a more dynamic character presentation.
Aria Animation Update - Added and updated Aria animations including idle, walking, running, jumping, landing, falling, crawling, and shooting.
Aria IK & Aim Polish - Improved Aria's visual aiming and remote aim syncing so character presentation looks cleaner in multiplayer.
Dash Dust VFX - Added new dust effects when players dash.
Landing VFX - Added landing effects to improve movement feedback.
Distributed Portal Spawning - Updated portal spawning so portal-driven enemies can be distributed more naturally across the map.
Gameplay Alert SFX - Added new gameplay alert sound effects.
Final Boss Ground Waves - Added polish and tuning to the final boss ground wave attack.
Updated Aria's model, cloth simulation, animations, VFX setup, and movement presentation.
Updated the Beholder with a new model, texture, material, and prefab setup.
Added Cyclops model, textures, materials, and enemy setup work.
Improved status effect VFX scaling on larger enemies.
Updated Rocket Trail and Energy Blade-related VFX setup.
Added weapon sway and inertia to the FPS model for better first-person feel.
Improved portal spawning behavior and fallback handling.
Improved XP pickup behavior around recent spawn/portal changes.
Polished the final boss ground wave attack behavior.
Fixed status effect VFX appearing double-scaled on larger enemies.
Fixed cloth simulation issues on Aria.
Improved player visual ownership and animation handling for cleaner multiplayer presentation.