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project paradox playtestEventsPatch Notes - Character Polish, Enemy Updates, VFX, and Boss Improvements
Game update

Patch Notes - Character Polish, Enemy Updates, VFX, and Boss Improvements

project paradox playtest · published 2 Jul 2026, 21:07 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Character Polish, Enemy Updates, VFX, and Boss Improvements

New Features

  • Aria Hair Motion - Added motion to Aria's hair for a more dynamic character presentation.

  • Aria Animation Update - Added and updated Aria animations including idle, walking, running, jumping, landing, falling, crawling, and shooting.

  • Aria IK & Aim Polish - Improved Aria's visual aiming and remote aim syncing so character presentation looks cleaner in multiplayer.

  • Dash Dust VFX - Added new dust effects when players dash.

  • Landing VFX - Added landing effects to improve movement feedback.

  • Distributed Portal Spawning - Updated portal spawning so portal-driven enemies can be distributed more naturally across the map.

  • Gameplay Alert SFX - Added new gameplay alert sound effects.

  • Final Boss Ground Waves - Added polish and tuning to the final boss ground wave attack.

Enemy & Character Visual Updates

  • Updated Aria's model, cloth simulation, animations, VFX setup, and movement presentation.

  • Updated the Beholder with a new model, texture, material, and prefab setup.

  • Added Cyclops model, textures, materials, and enemy setup work.

  • Improved status effect VFX scaling on larger enemies.

  • Updated Rocket Trail and Energy Blade-related VFX setup.

Gameplay Improvements

  • Added weapon sway and inertia to the FPS model for better first-person feel.

  • Improved portal spawning behavior and fallback handling.

  • Improved XP pickup behavior around recent spawn/portal changes.

  • Polished the final boss ground wave attack behavior.

Bug Fixes

  • Fixed status effect VFX appearing double-scaled on larger enemies.

  • Fixed cloth simulation issues on Aria.

  • Improved player visual ownership and animation handling for cleaner multiplayer presentation.

More from project paradox playtest

Other announcements

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project paradox playteGame update11 Sep 2026v0.3.1.3 Patch Notesv0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use…project paradox playteGame update1 Sep 2026v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvementsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown…project paradox playteGame update29 Aug 2026v0.3.1 Patch Notes - Aria Special Refinements and Combat FeelPatch Notes - Aria Special Refinements and Combat Feel Aria's Crimson Eclipse · Improved tether movement so captured enemies trail behind Aria's slam target more naturally. · Reduced the delay before captured enemies begin their slam descent. · Replaced the slam location ring with a larger, cleaner X-shaped impact marker. · Aria's primary fire now continues normally while the Special is searchi…