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Phantoms Deep Playtest›Events›Phantoms Deep
Game update

Phantoms Deep

Phantoms Deep Playtest · published 10 Jun 2026, 18:33 UTC

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I have changed the name of the game from Unterseeboot to Phantoms Deep. While the original title reflected the submarine theme in a literal way, the new name better captures the larger vision for the game: a strange, atmospheric survival experience set in an unknown underwater world, where the greatest threats are not just mechanical or historical, but mysterious, alien, and half-glimpsed in the dark. Phantoms Deep gives us a name that feels more aligned with the tone, setting, and future direction of the game as it continues to evolve.

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In-game event17 Aug 2026Dev Update: Controls, Inventory, Equipment, and Multiplayer.Sensitivity and Controls The main goal has been to make sensitivity adjustments behave consistently instead of having individual control systems effectively decide their own movement speed. This should make it easier to find settings that feel comfortable whether you are moving around the submarine, aiming a weapon, or operating one of the ship's stations. Inventory Improvements The inventory i…Phantoms Deep PlaytestGame update7 Aug 2026Melee Improvements -Phase 1Phantoms Deep Playtest Update: Melee Improvements This build focuses primarily on improvements to the melee combat system. Melee System Several changes have been made to melee combat and enemy reactions: * Improved melee hit handling. * Improved blocking behavior. * Improved reactions when characters are struck. * Added additional support for enemies and other objects taking melee damage. * Gen…Game update4 Jul 2026Damage Control UpdateCaptains, This update adds new consequences for submarine damage. Your boat is no longer just taking numbers on a gauge. Damage now affects performance and survival. As the sub takes damage, its top speed is reduced. Heavy damage can also cause the boat to sink, forcing you to deal with the problem before the deep claims more than paint and rivets. To recover from flooding damage, players can n…