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RangedrifterEventsVersion 0.50 | Barrier Cores, New Chapter & More
Major update

Version 0.50 | Barrier Cores, New Chapter & More

Rangedrifter · published 28 Aug 2026, 03:32 UTC · build 24981691

All eventsPlayers around this dateRead on Steam

Hey guys,

After Seventeen weekly updates, the game reached a major milestone today. The second large region of the game's world, to Coast is now complete, closing the current chapter on the game's road to 1.0. With it come deep canyons, colorful blooming fields, sandy beaches and dusty temple ruins.

During the past three months, the game has gained a whole lot of features and it's world grew twice in size. It now contains over 60 sub-regions and 50 dungeons and over 1500 path nodes to explore.

To close it off, this update introduces Cores. They are manifestations of the Barrier left behind by the people who once lived on this land. The path is now split between the regions and the hero will need to destroy the Cores to continue the journey.

In the coming weeks I will look into opening up the path more and add more monster abilities before starting work on the next region, a large mountain range in the north west.

Thank you for your support over these past months! It makes these updates possible. And I hope you like how the game has evolved. Many of these improvements were suggested by the game's community, so thank you to everyone who shared their feedback and ideas.

Here's a quick overview of the major additions in the last three months. Until next week!

- Sneaking to ambush enemies and avoid traps
- Turrets, quicksand and acid foam traps
- Bow and shield offhand weapons
- Axe, spear and dagger special attacks
- Weapon attack move charms
- New music and sound effects
- NPCs and dialog
- Named places
- New environmental features like bridges
- Tactical combat and attack indicators
- Multiple enemy attack abilities
- Ambushing and flying enemies
- Procedural enemy spawns
- Codex listing all game objects
- Paths leading through dungeons
- Improved controls menu
- Many UI and usability improvements
- A more readable font
- Multiple passes on the overworld
- Controller support improvements

You can find the complete list in the update logs on Steam or on https://rangedrifter.com

More from Rangedrifter

Other announcements

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In-game event11 Sep 2026Off-Path Sites, Usability & MoreHey guys, time for another update! I spent a good chunk of the last two weeks working on the game's design and have decided on a handful of big features that I will implement in the coming weeks. Making the start this week are off-path sites. They are unique locations to explore outside the path, holding valuable loot for your journey. Entrances to many of these sites can be found long the path…Community4 Sep 2026Update 0.51 postponed [UPDATED]UPDATE: Authentication is working again, but Steam's security measures prevent me from releasing updates until Tuesday, so I've decided to not release the changes listed below separately, but together with the next update on Friday. Sorry for the delay, I know some of you have been waiting for these changes. I'll make sure Friday is worth the wait. Hey guys, The update is ready but I can't auth…In-game event21 Aug 2026Version 0.41 | Sneaking, Balance & MoreHey guys, this week I re-balanced the game to make it more challenging, making enemies hit harder and traps more deadly. Stakes feel higher and things spiral out of control quickly if you're not careful. To counteract this the hero starts with a weapon and buffs and charms are more powerful. I also worked on the traps. Traps are no longer disarmed but avoided by walking slowly, holding the wait…