
Hey guys, this week I re-balanced the game to make it more challenging, making enemies hit harder and traps more deadly. Stakes feel higher and things spiral out of control quickly if you're not careful. To counteract this the hero starts with a weapon and buffs and charms are more powerful.
I also worked on the traps. Traps are no longer disarmed but avoided by walking slowly, holding the wait button. It allows the hero to move silently, ambushing dozing enemies and to avoid many hazards. Slow steps take up two turns, so they're quite deadly when used in the wrong situation.
I hope you like the changes, I certainly had a lot of fun implementing them.
Thank's for your support and have a nice weekend!
- Sneaking now allows avoiding traps
- Sneaking is done by holding the wait button
- Disarming traps has been removed
- Traps no longer disappear when sprung
- Sleeping enemies can now be ambushed
- Enemies spawn in greater numbers
- Damage and health values have been adjusted
- The hero starts with a weapon now
- Some charms are more useful now
- Damage values have a higher range now
- Turrets now adapt the terrain color
- Turrets now shoot on sight
- All animals drop meat with a low chance
- The status display has been removed
- Quicksand now removes items completely
- Boulders break less easily
- Some sound effects have been improved
- Button descriptions are a bit better now
- Bow and shield are now labeled "Offhand"