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RangedrifterNewsUpdate 0.51 postponed [UPDATED]
Community

Update 0.51 postponed [UPDATED]

Rangedrifter · published 4 Sep 2026, 21:42 UTC

All newsPlayers around this dateRead on Steam

UPDATE: Authentication is working again, but Steam's security measures prevent me from releasing updates until Tuesday, so I've decided to not release the changes listed below separately, but together with the next update on Friday. Sorry for the delay, I know some of you have been waiting for these changes. I'll make sure Friday is worth the wait.

Hey guys,

The update is ready but I can't authorize its release using the methods Steam provides. Not sure if it's an outage or a problem on my end. In any case, the fallback Steam provides doesn't work either. I'm in contact with Steam and hopefully the problem is resolved tomorrow or Sunday at the latest. Sorry to keep you hanging and for not delivering the update today.

Here's what's coming in the update:
- Undead behave like ghouls
- Ghouls take on the role of Robbers
- Robbers are removed from the game
- Ranged attacks are signaled in blue
- Signal colors are less harsh
- Mounds are now named "Dirt"
- Dirt hides undead and centipedes
- Being unarmed no longer displays "Stick"
- Ground tiles are a bit darker now
- Slow walking is now indicated on the hero
- Boulders break a bit faster
- Cocoons don't spawn hatchlings when destroyed
- Some enemies may fight each other
- Length of the forest path is reduced
- Low-durability weapons blink gray in sidebar
- Regular screen shakes are weaker now
- Turrets don't spawn in unfair spots
- Being hungry is now preceded by being peckish
- Item levels are shown in the Nearby list
- Weapons don't degrade when hitting obstacles
- Snakes always poison on hit

Max

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