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RangedrifterEventsOff-Path Sites, Usability & More
In-game event

Off-Path Sites, Usability & More

Rangedrifter · published 11 Sep 2026, 18:12 UTC · build 25258251

All eventsPlayers around this dateRead on Steam

Hey guys, time for another update! I spent a good chunk of the last two weeks working on the game's design and have decided on a handful of big features that I will implement in the coming weeks.

Making the start this week are off-path sites. They are unique locations to explore outside the path, holding valuable loot for your journey. Entrances to many of these sites can be found long the path. I have also made many smaller changes to address usability and gameplay issues in the game.

Thank you for all your support! I hope you like the changes, and I will see you next week.

- Staircases leading to sites can now be found
- Sites are optional, unique places to loot and explore
- Shrines and chests are now decorated
- Chests exclusively drop weapons
- Shrines excusively drop charms
- Enemies preparing for a ranged attack blink blue
- Weapons break a bit faster
- Some sprites are improved
- Turrets don't shoot as far
- Attack damage is less variable
- Backtracking creates illusions and shadows
- The camera is now slightly higher up
- Robbers are now ghouls
- Contrast is slightly improved
- Walking slowly now dims the hero symbol
- Boulders break a bit faster
- Destroyed cocoons don't spawn hatchlings
- Some enemies fight with each other
- Forest and coast paths have different lengths
- Breaking weapons now blink in the sidebar
- Turrets spawn more fairly
- "Peckish" precedes "Hungry" in the sidebar
- Weapons degrade only when hitting enemies
- Snakes always poison on hit

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