
Seven new bosses, each tied to an element:
Maelstrom (Wind): The arena is the weapon.
Granite Roller (Earth): It doesn't stop moving.
Abyssal Leviathan (Water): A deep-sea horror with multiple phases.
Cryolith (Ice): Keeps pulling you in.
Volt Colossus (Lightning): A mechanical giant you have to dismantle piece by piece.
Plague Swarm (Poison): There's no single target to kill.
Void Singularity (Void): Bends the rules of the arena.
Miniboss rooms have been replaced with elite rooms. Tougher, more varied encounters that fit better into the floor pacing.
Boss attacks: All bosses now use only their unique attack sets. Generic filler attacks removed across the board. Every boss fight is more focused and intentional.
Elemental damage items: Elemental damage cut by 50%.
Projectile & behavior items: Added drop limits and minimum floor requirements to prevent dominant items from appearing too early or stacking too freely.
Leaderboards now correctly show "Only available in Steam version" outside of Steam.