
Play through the Ascent together with up to 4 players, online over Steam.
Each player picks their own skin and readies up before the run starts.
Everyone plays the same run: same seed, rooms, enemies, and drops.
The Forge: each player gets their own independent upgrade room and quest.
Experimental: still in active development, expect crashes and instability.
Play Again: added quick restart option to game over screen and pause menu.
Enemy Biomes: enemies are now tied to specific biomes.
New Enemies: added dozens of new enemy types across every biome.
New Elites: added for Arcane, Holy, Shadow, and Elementless.
Enemy Abilities: added 12 new abilities.
Run-End Report: added detailed combat statistics screen at the end of each run.
New Achievement: Couch Potato.
New Achievement: Power Nap.
Enemy Bullets: now render as rotating squares, so hostile shots are easier to recognize.
Enemy Discovery: reveal chance for an enemy is now 20%.
Armor of enemies can now be destroyed.
Hook attacks now end with a radial burst of bullets.
Enemy shield walls now shatter after 3 hits.
Shield-casting enemies are now capped at 1 per room.
Ground slam ability cooldown increased from 5.5s to 9s.
Teleporting enemies now have a longer telegraph before blinking (0.3s to 0.6s).
Artillery enemies no longer have an AoE explosion attack.
Fixed missing translations in the pause menu across all supported languages.
Fixed enemy ability flying forever past its max range instead of despawning.
Fixed enemy pull attacks barely dragging you in.
Fixed Fragile ("Start with half HP") also halving HP gained from every source for the rest of the run.
Fixed enemy telegraph lines not matching actual attack range (dash, hook attacks).