Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
All But WeakEventsAll But Weak: v0.4 - The Forge
In-game event

All But Weak: v0.4 - The Forge

All But Weak · published 21 Jul 2026, 07:19 UTC · build 24291806

All eventsPlayers around this dateRead on Steam

Forge

  • New Room: The Forge.

  • Weapons now have a permanent level that carries across every run. Pick an unleveled weapon at the Forge to take on a quest for it.

  • Finish a weapon's quest and turn it in at the Forge for a permanent upgrade. Every weapon module has its own unique upgrade.

  • Weapons: Your gun now fires from chambers in a fixed order. Picking up a weapon loads its round into a chamber of your choice. Chambers can be mixed to combine their effects.

  • HUD: Active weapon quest now shown under your weapon.

  • Compendium: Weapons tab now shows a full stat card for every module instead of a separate side panel.

New Content

  • New skin: Venom, starts with a poison drone and a poison trail.

  • Floors: Branching layout shown on a minimap instead of random progression.

  • New Weapon Modules: Vampire (heals on hit), Kinetic (bounces off walls, growing stronger), Vortex (fires a gravity well).

  • Compendium: New Rooms tab.

Quality of Life

  • Tutorial: Replaced by hints painted on the floor. Can be turned off in the settings.

  • Settings: New FPS limit option.

  • Coins: Leftover coins now get pulled in from across the room once it's cleared.

  • Damage Numbers: Sharper text, smaller size, and better spread so overlapping hits stay readable.

  • Compendium: New unlocks now show a dot from the lobby station down to the entry itself.

  • Enemies: Telegraph and pop in on spawn instead of appearing instantly.

  • Status Effects: Active status icons now show their remaining duration by slowly emptying from the top down.

Balance

  • Slipstream Skin: Slow resistance increased from 50% to 90%.

  • Bosses: No longer give an item on defeat.

  • Starting enemies: Expanded pool, removed Spitter.

  • Arena Room: Wave timeout raised from 15 to 30 seconds.

  • The Faceless Choir: Longer idle window between attacks.

  • Bosses: HP now varies depending on your build.

  • The Luminarch: Weaker Magus turrets, fewer of them, smaller second smite wave, weaker Archon fusion.

  • The Skyreaver: Now takes flight at 75/50/25% HP instead of on a timer.

  • The Flux Engine: Travelling orbs are now pulled directly to the core to make the first phase easier.

  • Removed Weapon Modules: Shield Breaker and Orbit Module.

  • Weapon Modules: Rebalanced across the board (damage, pierce, speed, size, elements) so fewer stack every bonus at once; Boomerang is now unlocked from the start.

  • Rooms: Balance pass.

Bug Fixes

  • Daily Run: Random events (like Forge quests, Boss selection, and Arena spawns) are now fully seeded, ensuring everyone plays the exact same level.

  • Menu: Prevent the back key from quitting the main menu.

  • Achievements: Unscathed now counts every hit again. Hits absorbed by your shield no longer slip through unnoticed.

  • Magma Serpent: Wyrmlings now leave a lava trail too, worms no longer ram into walls, overlapping lava pools no longer double-hit.

  • Unlock Machine: Leaving before picking a reward no longer wastes your token.

  • Unlock Machine: The machine now displays a "CLOSED" sign and disables itself once all items and weapons have been unlocked.

  • Icons: Door, item, weapon and achievement icons no longer stay blank after switching resolution in the settings menu.

  • Daily Run: Beating the Unmaker now correctly shows Floor 10 on the results screen instead of Floor 9.

  • Achievements: Boss Hunter's progress bar no longer gets stuck below full after the achievement unlocks.

  • Blood Altar: Sacrifice now costs HP from the player who activates it, instead of always Player 1.

  • Arena Room: Leftover coins after the last wave now get pulled in like in any other cleared room.

  • Run Select: Dungeon card no longer overflows with many active challenges, list now scrolls instead.

  • Achievements: Unscathed now works correctly for split bosses.

  • Death's Door: Now actually saves you. A follow-up hit right after reviving no longer kills you again instantly.

  • The Forge: No longer spawns on Floor 2 before you've earned the Weapon Collector achievement.

More from All But Weak

Other announcements

All events
In-game event14 Aug 2026All But Weak: v0.5 - ElementalsMultiplayer (Experimental) · Play through the Ascent together with up to 4 players, online over Steam. · Each player picks their own skin and readies up before the run starts. · Everyone plays the same run: same seed, rooms, enemies, and drops. · The Forge: each player gets their own independent upgrade room and quest. · Experimental: still in active development, expect crashes and instability.…All But WeakGame update28 Jul 2026Patch v0.481New Content · New achievement: Cartographer, awarded for discovering every room type. · New Skin: Cartographer (8000 Coins). Starts with a Collector Drone, an Electromagnet, and Kinetic Boots. · New achievement: Exposed and Alive, awarded for reaching floor 10 with the Exposed mark active. · New Skin: Feral (20000 Coins). No shield, ever. HP regen doubles for a few seconds after every landed hi…All But WeakGame update22 Jul 2026Patch v0.413Quality of Life · Healing rooms now pull in leftover coins after clearing · Smite Module: Gravity Wave upgrade's pull field radius reduced from 200 to 100. · Removed Items: Flamewall Emitter, Tide Ring, and Void Pulse. · The Luminarch: Herald, Magus, and Archon minions have less HP, and Heralds heal it for less. · Kinetic Module: Overload upgrade's Bounce gain reduced from 10 to 5. · Volt Colos…