New achievement: Cartographer, awarded for discovering every room type.
New Skin: Cartographer (8000 Coins). Starts with a Collector Drone, an Electromagnet, and Kinetic Boots.
New achievement: Exposed and Alive, awarded for reaching floor 10 with the Exposed mark active.
New Skin: Feral (20000 Coins). No shield, ever. HP regen doubles for a few seconds after every landed hit. Starts with a Regen Module and Lifesteal Rounds.
New achievement: Jackpot!, awarded for hitting the Jackpot on the Lucky Wheel.
New Skin: Highroller (10000 Coins). Every door rolls a Fortune Die for a random buff or curse.
Skin selection moved from the run menu into the lobby.
Settings: Screen Shake can now be set to On, Reduced, or Off.
Slot Machine: reels no longer show duplicate items, weapons, or coin amounts in the same spin.
Leaderboards: other players' names are now anonymized for privacy.
Aura Drones: renamed to Fire Rate Drone, Damage Drone, and Crit Drone.
Compendium: Plague Swarm's color now matches its swarm green color instead of black.
Compendium: Removed reward display from boss entries. Boss rewards now scale per floor.
Compendium: Bosses are now rendered better to match their in-game appearance.
Menus: Added auto-repeat when holding navigation keys.
Hydra-Blob: reduced screen shake, now only shakes when splitting instead of every attack.
Lobby: empty player slots now cycle through join prompts for controller, mouse, keyboard, and Steam invite/Remote Play.
Camera: starts on the players instead of panning in when entering a room or the lobby.
Boss projectile damage now scales up with floor depth.
Casino: spin cost now grows 50% per floor instead of a flat +20.
Item Shop: prices now grow 35% per floor instead of 25%.
Item Reroll: cost now scales with floor depth instead of staying flat all game.
Unlock Tokens: normal boss kills now only have a 50% chance to drop one. Daily Run bosses still guarantee 1, with a 50% chance of a 2nd.
Kill Combo removed, coins no longer scale with kill streaks.
Golden Touch now caps at +20 damage, gained at a rate of 100 coins per point.
Removed items: Tsunami Totem, Tempest Totem, Quake Totem, Killing Intent, Holy Nova, Ember Ring, Storm Ring, Solar Jewel, Thorn Jewel, Frost Amulet, Venom Amulet, Gravity Well, Purifying Amulet, Meteor Amulet, Glacier Storm, Frost Projector, Flame Ward, Frost Ward, Toxin Ward, Tide Ward, Surge Ward, Stone Ward, Gale Ward, Arcane Ward, Umbral Ward, Radiant Ward, Boss Trophy.
Plague Bloom: reduced poison pools spawned on kill from 8 to 4.
Forge weapon quests are now harder overall, and easy variants were removed.
Pyrolisk's fire cone damage reduced from 16 to 12.
Collector Drone: moves much faster between coins and waits far less between pickups.
Coin Skins: prices now scale with how hard their achievement is, instead of a flat cost for all of them.
XP required per level now caps at 5000.
Lobby upgrades: reduced the bonus per tier for Damage, Move Speed, Shield, Max HP, and Regeneration.
Base weapon damage increased from 8.5 to 10.
New Lobby Upgrade: Dodge, +1% Dodge per tier.
New Lobby Upgrade: Crit Chance, +1% Crit Chance per tier.
Crossfire mutator: reduced coin bonus from +25% to +5%, cost reduced from 400 to 200.
Titans mutator: coins per boss increased from 180 to 200.
Lethal mutator: coins per boss increased from 180 to 200.
Fragile mutator: coins per boss increased from 110 to 150, cost increased from 300 to 350.
Exposed mutator: coins per boss increased from 110 to 200, cost increased from 300 to 400.
Weakened mutator: coins per boss increased from 150 to 200.
Withered mutator: coins per boss increased from 80 to 150, cost increased from 200 to 300.
Glass Cannon mutator: coins per boss increased from 350 to 500.
Bare Arms mutator: coins per boss increased from 150 to 250, cost increased from 400 to 500.
Ascetic mutator: coins per boss increased from 220 to 250.
Room spawn rate: More often (Reroll). Less often (Shop, Weapon, Forge, Shrine).
Shrine now spawns at most once per run. Forge now spawns at most once per floor and 3 times per run.
Pyrolisk and Cryobreath: cone attack now lands as 3 sequential fields with clearer telegraphs.
Items: every flat damage bonus reduced by 1. Affects 20 items, for example Sharp Rounds (+5 to +4) and Glass Cannon (+10 to +9).
Compendium: Removed unreachable enemies from bestiary.
Vortex hazards no longer pull static flora pods.
Blast Core now correctly splits into 5 shards instead of 3.
Overlapping enemy fire/frost cones no longer stack their damage on the same hit.
Performance: Fixed stuttering and input lag during runs.
Skin select no longer instantly picks a skin from the mouse click that opened the screen.
Weapon Choice: Fixed softlock when selecting a weapon and chamber with mouse input.
Challenge: Weapon rooms no longer spawn when Bare Arms is active.
Challenge: Taking Ascetic or Bare Arms from a shrine mid-run no longer leaves Treasure, Reroll, or Weapon rooms stuck on the map.
Settings: LB/RB now switch between the categories on a gamepad again.
Local co-op: opening a lobby station now opens the correct one.