Healing rooms now pull in leftover coins after clearing
Smite Module: Gravity Wave upgrade's pull field radius reduced from 200 to 100.
Removed Items: Flamewall Emitter, Tide Ring, and Void Pulse.
The Luminarch: Herald, Magus, and Archon minions have less HP, and Heralds heal it for less.
Kinetic Module: Overload upgrade's Bounce gain reduced from 10 to 5.
Volt Colossus: shorter pauses between attacks.
Daily Run: Shrine rooms no longer depend on your own save progress, everyone now sees the same room pool again.
Ascetic Challenge: Treasure and Reroll rooms no longer appear at all, instead of showing up empty.
Angled room corners no longer let players or enemies slip past the walls.
Blood Altar now correctly counts Max HP gained from items again, so it no longer wrongly refuses your offering.
Sadist achievement now correctly grants the Blood Pact item unlock again.
The Faceless Choir: auto-aim no longer locks onto the real boss.
Volt Colossus: arms now appear correctly during its intro cutscene.