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Deadly Days: RoadtripEventsHotfix 0.21.3
Game update

Hotfix 0.21.3

Deadly Days: Roadtrip · published 10 Jun 2026, 20:14 UTC · build 23666182

All eventsPlayers around this dateRead on Steam
  • Added: Progress counter over memo list in bomb POI / investigation board

  • Balancing: Rat poison damage now not divided anymore by number of projectiles

  • Performance: Caching some high cost lookups when some enemy types spawn.

  • Fixed: No more memos dropped after beating all the bosses

  • Fixed: A lot of items weren't tracked correctly regarding their kill attribution in the run history

  • Fixed (potentially): Run history sometimes recording wrong character type

  • Fixed: Rare crash when changing maps

  • Fixed: Using mouse to click on a setting in the options menu jumped to the setting instead of toggling it

  • Fixed: Character sometimes dashed in random directions when using mouse movement controls

More from Deadly Days: Roadtrip

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Deadly Days: RoadtripGame update5 Sep 2026Patch 0.22.1We just released a patch for the Bite & Bright (0.22.0) update. · Added: Notifications in the inventory when it's your turn in coop · Changed: World space cursor is the crosshair again (not the small dot) · Changed: Player HUD is now centered (again) in single player · Changed: Updated dash bar and level display on the HUD · Improved: Software cursor now scales with UI scale · Improved: Smaller…Major update31 Aug 2026Update 0.22 - Bite & BrightDear Survivors, Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play . This means you can invite anyone on your friends list to play along, even if they don’t own the game . The only catch: One of you needs a controller. In addition, we’ve added a new coastal biome ,…Deadly Days: RoadtripGame update24 Jun 2026Patch 0.21.60.21.6 (regression hotfix) · Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5 · Fixed: Sometimes no boss would spawn on the Burger map. · Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed bu…