Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
project paradox playtestEventsPatch Notes - Dungeon Updates and Combat Improvements
Game update

Patch Notes - Dungeon Updates and Combat Improvements

project paradox playtest · published 28 Aug 2026, 18:37 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Dungeon Updates and Combat Improvements

Dungeon Updates

  • Enemy health and damage now scale with the participating party size.
  • The extra level-10 milestone reward has been removed from Dungeon mode.
  • Jetpacks are disabled during Dungeon runs.
  • Dungeon and regular-mode upgrades now respect their intended game-mode availability.
  • Character-specific progression perks no longer appear in regular run-time upgrade choices or route-shop offers.
  • Health is now displayed as current health / maximum health instead of a percentage.
  • Only the host can start the Dungeon route once the party is ready.

New Features

  • Dungeon Route Party Display - The route screen now shows each player's selected character and ability.
  • Post-Game Ability Display - The post-game screen now shows the ability used during the run.

Visual, Audio, and Combat Fixes

  • Blood Spear Timing - Blood Spear now completes its charge and triggers its firing feedback at the correct time.
  • Fixed delayed Blood Spear muzzle VFX caused by an inherited particle start delay.
  • Upper Reactor Level - Fixed areas where enemies could not traverse up or down and fixed Final Boss spawn points.
More from project paradox playtest

Other announcements

All events
project paradox playteGame update11 Sep 2026v0.3.1.3 Patch Notesv0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use…project paradox playteGame update1 Sep 2026v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvementsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown…project paradox playteGame update29 Aug 2026v0.3.1 Patch Notes - Aria Special Refinements and Combat FeelPatch Notes - Aria Special Refinements and Combat Feel Aria's Crimson Eclipse · Improved tether movement so captured enemies trail behind Aria's slam target more naturally. · Reduced the delay before captured enemies begin their slam descent. · Replaced the slam location ring with a larger, cleaner X-shaped impact marker. · Aria's primary fire now continues normally while the Special is searchi…