Patch Notes - Dungeon Updates and Combat Improvements
Dungeon Updates
- Enemy health and damage now scale with the participating party size.
- The extra level-10 milestone reward has been removed from Dungeon mode.
- Jetpacks are disabled during Dungeon runs.
- Dungeon and regular-mode upgrades now respect their intended game-mode availability.
- Character-specific progression perks no longer appear in regular run-time upgrade choices or route-shop offers.
- Health is now displayed as current health / maximum health instead of a percentage.
- Only the host can start the Dungeon route once the party is ready.
New Features
- Dungeon Route Party Display - The route screen now shows each player's selected character and ability.
- Post-Game Ability Display - The post-game screen now shows the ability used during the run.
Visual, Audio, and Combat Fixes
- Blood Spear Timing - Blood Spear now completes its charge and triggers its firing feedback at the correct time.
- Fixed delayed Blood Spear muzzle VFX caused by an inherited particle start delay.
- Upper Reactor Level - Fixed areas where enemies could not traverse up or down and fixed Final Boss spawn points.