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project paradox playtestEventsPatch Notes - Cooldown Feedback, and Platform Drop Fixes
Game update

Patch Notes - Cooldown Feedback, and Platform Drop Fixes

project paradox playtest · published 26 Aug 2026, 21:32 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Cooldown Feedback, and Platform Drop Fixes

New Features

  • Cooldown Feedback - Added clearer weapon, reload, ability, and Special cooldown feedback. Weapon visuals now refill as cooldowns complete, with improved ability color and readiness presentation.

Bug Fixes

  • Platform Drop Enemy Handling - Enemies standing on moving platforms are now detected and forced into a proper fall before the platform moves.
  • Agent-Aware Enemy Navigation - Procedural spawning, placement, and recovery now use each enemy's own navigation profile, preventing larger enemies from being placed on incompatible cargo-roof paths.
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project paradox playteGame update11 Sep 2026v0.3.1.3 Patch Notesv0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use…project paradox playteGame update1 Sep 2026v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvementsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown…project paradox playteGame update29 Aug 2026v0.3.1 Patch Notes - Aria Special Refinements and Combat FeelPatch Notes - Aria Special Refinements and Combat Feel Aria's Crimson Eclipse · Improved tether movement so captured enemies trail behind Aria's slam target more naturally. · Reduced the delay before captured enemies begin their slam descent. · Replaced the slam location ring with a larger, cleaner X-shaped impact marker. · Aria's primary fire now continues normally while the Special is searchi…