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project paradox playtestEventsPatch Notes - Steam Matchmaking, Lobby Updates, and Sniper Progression
Game update

Patch Notes - Steam Matchmaking, Lobby Updates, and Sniper Progression

project paradox playtest · published 17 Aug 2026, 19:37 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Steam Matchmaking, Lobby Updates, and Sniper Progression

New Features

  • Steam Party Matchmaking - Added Find a Game matchmaking that searches for compatible open lobbies with enough room for your party.
  • Automatic Party Joining - When the party leader finds a match, party members are notified and automatically follow into the matched lobby.
  • Lobby Privacy Controls - Party leaders can switch Steam lobbies between Public and Private.
  • Party Capacity Tracking - The Hub now displays current party size and lobby capacity.
  • Lobby Settings Panel - Added a new Hub panel opened with P for matchmaking, privacy, party status, and connection feedback.
  • HUD Party Statuses - Hub party cards now show READY, NOT READY, or IN SHOP.
  • Improved UI Scaling - UI Toolkit screens now use a shared 2560x1440 reference scale for more consistent layouts across resolutions.

Progression & Ability Updates

  • Weak Point Duration Upgrades - Added upgrades that extend the duration of ability-created weak points.
  • Ability Path Continuation - After unlocking a perk in an ability path, later choices are more likely to offer the next perk in that path.
  • Laser Rifle Sniper Paths - Reworked the Marksman, Shieldbreaker Scope, and Rail Sniper paths with updated damage, attack speed, critical damage, pierce, ammo, weak-point requirements, and weak-point duration bonuses.
  • Laser Rifle Damage Update - Increased base Laser Rifle damage from 6 to 8.
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project paradox playteGame update11 Sep 2026v0.3.1.3 Patch Notesv0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use…project paradox playteGame update1 Sep 2026v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvementsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown…project paradox playteGame update29 Aug 2026v0.3.1 Patch Notes - Aria Special Refinements and Combat FeelPatch Notes - Aria Special Refinements and Combat Feel Aria's Crimson Eclipse · Improved tether movement so captured enemies trail behind Aria's slam target more naturally. · Reduced the delay before captured enemies begin their slam descent. · Replaced the slam location ring with a larger, cleaner X-shaped impact marker. · Aria's primary fire now continues normally while the Special is searchi…