This update reduces stale synchronization that could make rewards or gear appear missing, while improving Mail, Farm, and Build usability.
Rewards, Cores, and Connectivity
- Hunting now waits for Cores, inventory, equipment, and first-clear progress to load at startup instead of briefly showing stale values.
- Unnecessary short settlement retries were reduced when no new hunt result exists, leaving more room for quest and equipment changes.
- Hunt Cores and Part Break Cores remain separate reward sources, and replay tests confirm that the same reward cannot be granted twice.
- Mail and first-clear badges now refresh automatically as soon as a first-clear reward is issued.
Mail
- Added Inbox and Claimed tabs plus a non-destructive archive for claimed mail. Delivery and claim records are retained.
- Up to 500 claimable attachment mails can now be claimed in one server request. The old one-request-per-mail loop has been removed, and a failed batch cannot leave only part of the mail claimed.
- Each mail still keeps its own claim receipt and item-grant record during a bulk claim.
Farm
- Farm production now continues when the player inventory holds a large amount of the material, as long as the Farm's unclaimed storage has room.
- Inventory quantity, unclaimed Farm output, per-plot hourly output, combined output, next harvest, and stop reason are displayed separately.
- Time-to-full now uses the combined rate when multiple plots produce the same material.
Build, Equipment, and UI
- Build Lab shows one primary weapon and one primary candidate per armor slot. Other owned choices remain available under Other Candidates.
- Standard, Empowered, and Apex tiers plus equipment AR are shown as text instead of relying on color alone.
- Active skills can be expanded to inspect every effect, with a shortcut back to the armor list.
- Crafted Standard, Empowered, and Apex armor now appears correctly in Build, Build Lab, and Smithy equipment choices.
- Fixed overlap and horizontal overflow on the changed Build, Farm, and Mail screens at 1280×720, 1366×768, and 1920×1080.
- Standard hunts use Capture Traps; Empowered and Apex hunts use Heavy Capture Traps. The Hunt screen now shows the required trap and owned quantity.
- Reworded the rare-material research confirmation so it no longer uses selling or material-conversion terminology.