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Beast Market Playtest›Events›Beast Market Playtest Patch Notes v0.20260816.1
Game update

Beast Market Playtest Patch Notes v0.20260816.1

Beast Market Playtest · published 24 days ago · build 24754027

All eventsPlayers around this dateRead on Steam

This update reduces stale synchronization that could make rewards or gear appear missing, while improving Mail, Farm, and Build usability.

Rewards, Cores, and Connectivity

  • Hunting now waits for Cores, inventory, equipment, and first-clear progress to load at startup instead of briefly showing stale values.
  • Unnecessary short settlement retries were reduced when no new hunt result exists, leaving more room for quest and equipment changes.
  • Hunt Cores and Part Break Cores remain separate reward sources, and replay tests confirm that the same reward cannot be granted twice.
  • Mail and first-clear badges now refresh automatically as soon as a first-clear reward is issued.

Mail

  • Added Inbox and Claimed tabs plus a non-destructive archive for claimed mail. Delivery and claim records are retained.
  • Up to 500 claimable attachment mails can now be claimed in one server request. The old one-request-per-mail loop has been removed, and a failed batch cannot leave only part of the mail claimed.
  • Each mail still keeps its own claim receipt and item-grant record during a bulk claim.

Farm

  • Farm production now continues when the player inventory holds a large amount of the material, as long as the Farm's unclaimed storage has room.
  • Inventory quantity, unclaimed Farm output, per-plot hourly output, combined output, next harvest, and stop reason are displayed separately.
  • Time-to-full now uses the combined rate when multiple plots produce the same material.

Build, Equipment, and UI

  • Build Lab shows one primary weapon and one primary candidate per armor slot. Other owned choices remain available under Other Candidates.
  • Standard, Empowered, and Apex tiers plus equipment AR are shown as text instead of relying on color alone.
  • Active skills can be expanded to inspect every effect, with a shortcut back to the armor list.
  • Crafted Standard, Empowered, and Apex armor now appears correctly in Build, Build Lab, and Smithy equipment choices.
  • Fixed overlap and horizontal overflow on the changed Build, Farm, and Mail screens at 1280×720, 1366×768, and 1920×1080.
  • Standard hunts use Capture Traps; Empowered and Apex hunts use Heavy Capture Traps. The Hunt screen now shows the required trap and owned quantity.
  • Reworded the rare-material research confirmation so it no longer uses selling or material-conversion terminology.
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Major update24 Aug 2026Major Update: Introducing the Hunter Workspace — Playtest v0.20260824.5Hunt, build, and watch the market at once: introducing the Hunter Workspace This update fundamentally changes how Beast Market is organized. Instead of switching between one full screen at a time, you can now keep hunting while opening Quest Select, Builds, the Workshop, the Market, and other tools together in the new desktop-style multi-window Hunter Workspace . It is designed around Beast Mar…In-game event17 Aug 2026Beast Market Playtest Patch Notes v0.20260817.6Beast Market Playtest Patch Notes v0.20260817.6 This update refreshes the hunt presentation and fixes layout issues in Rune Management. Hunt Screen · Introduced a fixed-camera composition with the hunter in the foreground and the monster farther into the arena. · Monster scale, attack distance, and the feeling of confronting a large target are now easier to read. · Improved floor depth cues, th…Major update17 Aug 2026Beast Market Playtest Patch Notes v0.20260817.5Hunt Results and Auto Progress · Fixed an issue where the previous hunt result could fail to appear when Advance to Next changed the quest target. · Cores, rewards, and first-clear rewards from the previous hunt are now confirmed and applied before moving to the next quest. · If the connection is interrupted or the game restarts, unreceived confirmed results are recovered from the server. · Rec…