Beast Market Playtest Patch Notes v0.20260816.1

Beast Market Playtest · build 24754027 · published

On SteamNotes only · this build shipped before we watched the app

This update reduces stale synchronization that could make rewards or gear appear missing, while improving Mail, Farm, and Build usability.

Rewards, Cores, and Connectivity

  • Hunting now waits for Cores, inventory, equipment, and first-clear progress to load at startup instead of briefly showing stale values.
  • Unnecessary short settlement retries were reduced when no new hunt result exists, leaving more room for quest and equipment changes.
  • Hunt Cores and Part Break Cores remain separate reward sources, and replay tests confirm that the same reward cannot be granted twice.
  • Mail and first-clear badges now refresh automatically as soon as a first-clear reward is issued.

Mail

  • Added Inbox and Claimed tabs plus a non-destructive archive for claimed mail. Delivery and claim records are retained.
  • Up to 500 claimable attachment mails can now be claimed in one server request. The old one-request-per-mail loop has been removed, and a failed batch cannot leave only part of the mail claimed.
  • Each mail still keeps its own claim receipt and item-grant record during a bulk claim.

Farm

  • Farm production now continues when the player inventory holds a large amount of the material, as long as the Farm's unclaimed storage has room.
  • Inventory quantity, unclaimed Farm output, per-plot hourly output, combined output, next harvest, and stop reason are displayed separately.
  • Time-to-full now uses the combined rate when multiple plots produce the same material.

Build, Equipment, and UI

  • Build Lab shows one primary weapon and one primary candidate per armor slot. Other owned choices remain available under Other Candidates.
  • Standard, Empowered, and Apex tiers plus equipment AR are shown as text instead of relying on color alone.
  • Active skills can be expanded to inspect every effect, with a shortcut back to the armor list.
  • Crafted Standard, Empowered, and Apex armor now appears correctly in Build, Build Lab, and Smithy equipment choices.
  • Fixed overlap and horizontal overflow on the changed Build, Farm, and Mail screens at 1280×720, 1366×768, and 1920×1080.
  • Standard hunts use Capture Traps; Empowered and Apex hunts use Heavy Capture Traps. The Hunt screen now shows the required trap and owned quantity.
  • Reworded the rare-material research confirmation so it no longer uses selling or material-conversion terminology.